IG-88D S-Loop Explored

By SableGryphon, in X-Wing

IG-88D is one of the more interesting upcoming pilots for Scum and Villainy. We don’t know much, but what we do know has very, very important ramifications. IG-88D promises to be one of the most wily and slippery ships in the game. When the game includes such pilots as the renowned Soontir Fel, the extraordinary slippery Dash Rendar, and the mind-bendingly complex Echo, that puts him in rare company.

At first glance, this doesn’t seem to be the case. We only know a single maneuver on the dial. But oh, what a maneuver it is. For those of you who don’t know, IG-88 will be one of the first ships to have a Segnor’s Loop. To perform this maneuver, you take the three bank template and set it down. Then, when the ship reaches the end of the template, you turn the ship around to point back the way it came. It’s the banked version of the K-Turn. Already we start to get into some interesting territory. As the IG-2000 does not have any extra firing arcs or a turret, this allows the ship to whip around to stay in combat. So far, interesting, but it’s a red maneuver. IG-88D isn’t able to act after this maneuver.

This is true. But that doesn’t tell the whole story. The next important bit of information is that IG-88D’s pilot ability will allow him to change the S-Loop slightly. When he reveals an S-Loop, instead of using the 3 bank template, he may use the 3 Hard Turn template in the same direction. Since he can choose to do this when the dial is revealed,

IG-88D has a System upgrade slot. One such upgrade is Advanced Sensors. This card allows you to take an action before revealing the dial instead of after. The primary use for this card is to take an action if you know your maneuver is going to bump, or if the maneuver is red. Both useful. But this card comes into its own when you have actions that allow you to alter your position, because you then execute the maneuver. In so doing, you can radically change where you end up. IG-88D has the boost action natively, which allows him to, as an action, move with the 1 forward or 1 bank templates.

IG-88D also has the Illicit upgrade. These upgrades will allow you to do various game mechanic breaking activities, usually at a cost. One of these upcoming cards is Inertial Dampeners. For 1 point, when you reveal your dial, you may choose to take a white 0 stop maneuver instead of what you reveal, then get a stress. This card is then discarded, making it a one-time use card. So, if the situation changes and the maneuver you would have performed would put you in a terrible position or enemy trap, you may scrap it and not move.

We know have all the pieces in place. But how do they fit together?

Let us assume that we have three upgrades. Veteran Instincts, Advanced Sensors and Inertial Dampeners.

First, we find IG-88D facing an X-Wing of lower Pilot Skill. In this case a fictional PS6 X-Wing pilot named Hiro Protagonist. After a round of maneuvering, they end up just outside of range of each other.

IG-88D-1.jpg

A standard tactic would be to do 1-Forward with the X-Wing. It’s unlikely that an enemy will escape arc and still be able to fire from this position, at least without a turret. It’s a nice, safe, standard maneuver that has worked wonders in the past.

IG-88D-2.jpg

Wanting to play with the new maneuver, IG-88D selects the S-Loop to the right. The X-Wing moves that one forward and… has IG-88 dead to rights. Range one, out of arc, ready to inflict massive pain on the hapless IG-2000. But it was fated to happen once the maneuver was selected, right? Wait, IG-88D has a special ability he could have used!

IG-88D-3.jpg

Here, IG-88D instead uses the 3-Hard Turn instead of the bank. Not much better though. He’s at range 2 of the X-Wing, but still doesn’t have arc. But IG-88D has more tricks. He can boost before moving. Will that help?

IG-88D-4.jpg

So, IG-88D can boost in 3 different directions. If he travels to the left with boost, the motion cancels out the turn, offsetting him from his course, but turning 180 degrees. This also moves him much further forward. The X-Wing has no arc, but neither does IG-88D.

If IG-88D boosts to the right, the S-Loop moves very far laterally, resulting in a 90 degree turn instead of a 135 from the standard S-Loop. This is way out of the X-Wing’s arc, but at a distance from IG-88D.

Instead, if IG-88D boosts forward, then S-Loops, the distance puts him perfectly behind the X-Wing. Range 1, behind him. Perfect.

IG-88D-5.jpg

Having learned his lesson the next game, the two ships line up and end up in the exact same spot. Panicking, the X-Wing takes an unexpected 3 Hard Turn, trying to escape to set up a more favorable approach. Here, IG-88D can look at his S-Loop maneuver and decide he wants to be behind the X-Wing at all costs. The IG-2000 can boost before revealing the dial. Right now the best option would be to boost right. Then he can activate Inertial Dampeners. Range 1, behind the X-Wing. Beautiful.

IG-88D-6.jpg

Learning his lesson, again, Hiro decides he is going to mess with his opponent and be sneaky. Two can play at the K-Turn/S-Loop game. The X-Wing executes a 4 K-Turn. IG-88D in this case decides to use the 3 Hard S-Loop. If he were to boost left, he would be at the mercy of the X-Wing. Not good. Were he able to boost forward, the result would be the two craft exchanging fire at each other at range 1, but IG-88D is unable to complete a forward boost. If he boosts right, then completes a 3 Right Hard S-Loop, he ends up barely turning at all, just swinging his craft right and around. Range 2 to the X-Wing and in an excellent position to chase it down next turn.

IG-88D-7.jpg

IG-88D, with the two upgrades discussed, has a large amount of final positions. 12, to be specific. 12 vastly different positions with wildly varying arcs. Moving after his opponent allows him to almost inevitably get behind them. And this is all based on a single revealed maneuver. There are ships, such as Echo, that can end in more possible positions, but none that can end up with as many possible arcs as IG-88D. This is a craft to be respected and feared. For 41 points, he is quite the threat. Keep in mind that he can share his ability with another IG-2000, so one could potentially fight two of these craft at the same time with the added bonus that both would have the ability of the other IG-88. We don’t know what these abilities are yet, but they are unlikely to be benign.

And all that without considering the addition of expert handling... However, EH is not combinable with the Segnor's Loop, which limits its utility

Edited by Jehan Menasis

Presumably Hiro Protagonist's X-wing is all-black, and trades its torpedo slot for pizzas.

I think the Aggressor has to be this maneuverable to justify the price tag: for 36 points and up, it can't afford to miss many shots due to an inability to line up its arc. Hopefully it delivers on the kind of promise you've demonstrated here, and proves to be an interesting choice without being either overpowered or a dud.

It gives the ship options but its nothing you cant anticipate, but as you demonstrated that large base is something you have to think carefully about.

And all that without considering the addition of expert handling... However, EH is not combinable with the Segnor's Loop, which limits its utility

How is it 'not combinable'? EH is an EPT, Segnor's Loop is a maneuver on the dial. Seems pretty combinable to me.

And all that without considering the addition of expert handling... However, EH is not combinable with the Segnor's Loop, which limits its utility

How is it 'not combinable'? EH is an EPT, Segnor's Loop is a maneuver on the dial. Seems pretty combinable to me.

If you execute a (red) Segnor's Loop, you have a stress token and can't take an action. If you use Advanced Sensors to use Expert Handling before you execute your S-loop, you'll have a stress token and your opponent will be choosing any non-red maneuver for you this round.

And all that without considering the addition of expert handling... However, EH is not combinable with the Segnor's Loop, which limits its utility

How is it 'not combinable'? EH is an EPT, Segnor's Loop is a maneuver on the dial. Seems pretty combinable to me.
If you execute a (red) Segnor's Loop, you have a stress token and can't take an action. If you use Advanced Sensors to use Expert Handling before you execute your S-loop, you'll have a stress token and your opponent will be choosing any non-red maneuver for you this round.

Yes, but you could still use it on the turns that you don't use Segnor's Loop.

Yes, but you could still use [Expert Handling] on the turns that you don't use Segnor's Loop.

You could, but the OP demonstrates the number of final locations and orientations you can get just by selecting the S-loop on your dial (and having the right upgrades). Upgrades that can't be used if you select a red maneuver aren't going to have the kind of synergy SG is talking about.

That isn't to say that Advanced Sensors + Expert Handling won't have a place on the Aggressor--and in fact I'd guess that will be a decent choice, as long as it's sufficiently well-equipped with green maneuvers. It's just not really relevant to the OP.

Edited by Vorpal Sword

And all that without considering the addition of expert handling... However, EH is not combinable with the Segnor's Loop, which limits its utility

How is it 'not combinable'? EH is an EPT, Segnor's Loop is a maneuver on the dial. Seems pretty combinable to me.

You get a stress, then you reveal a red maneuver, which is pretty bad.

Awesome write up showing the different maneuvers ig88d can do. I'm super excited to use those ships, 3 attack, 3 defense and loads of hp sign me up. The dial may be garbage tho but I'm still excited. Only thing about this write up that's not mentioned is that in a real world situation you would have already picked your manuever so if you chose a segnor loop to the wrong side it won't matter if you boost and hard turn or boost and do a regular segnor because your stuck with the banked side you chose. Now for the xwing player its a diff story because he'll have more manuevering to try and anticipate. While ig88d is slippery he's still not as reactive as echo which can decide to decloak after seeing the opponents manuever. Don't get me wrong ig88d will be a force to reckon with for sure and showing all his maneuvers is great but choosing the manuever before the xwing moves still puts you into a guessing game. It is nice being able to have more options once you've placed your dial tho. Boost then segnor or boost then hard turn segnor.

Great post.

I am really excited for scums, and i had been already messing with the maneuver, a virago advanced sensors i think it is going to be amazing with the small base. The movements won't be as big, but it can fit in amazing places and has boost and barrel roll.

Btw, do we know if the signar's will only be 3 ? It appears as an example, but it doesn't state as such.

Edited by DreadStar

Awesome writeup!

Looks like 88 is going to be quie a beast. I suspect he will suffer significantly from Fettigator syndrome, though. The maneuvering options are probably going to be a lot more limited than the ideal situation shown above, when you factor in a few more ships and asteroids.

Which is good, because you've clearly demonstrated that this ship is fantastically good at maneuvering. The only other limit on 88's power is going to be ps6, I think. The ability to react to the enemy's move is key to this slippery maneuvering.

This ships main enemy will be asteroid fields and crowded matches. Its fast, its agile, it has great attack and defense. But is a large ship with just forward firing arc.

Edited by melminiatures

Too bad he doesn't have an astromech slot. Unhinged Astromech would be all kinds of fun on him.

Too bad he doesn't have an astromech slot. Unhinged Astromech would be all kinds of fun broken on him.

Fixed that for you

Edited by Babaganoosh

Excellent article. I hadn't given the IG2000 much consideration - now I'm buying two of them!

Great write up, Sable!

I wish IG2000 was 3-6 points cheaper, I'd buy 3 of them.

It's worth pointing out in the 4K example that Inertial Dampeners would be a better choice.

(Also, they're a likely deterrent for Hiro to do a 4K in the first place)

This is the kind of post I really like to see. Well thought-out, and lots of pictures.

From what I'm seeing, it looks like the real deal-maker here is Adv.Sens. boosting.

He can also use the S-loop to do the left bank, which when combined with the boost in the opposite direction can open up some interesting options as well.

Only thing about this write up that's not mentioned is that in a real world situation you would have already picked your manuever so if you chose a segnor loop to the wrong side it won't matter if you boost and hard turn or boost and do a regular segnor because your stuck with the banked side you chose.

I just wanted to point out that everything I showed above is exclusively for revealing the 3 right S-Loop. These are all things you can do when it is time for IG-88D to move. If you had selected the 3 left S-Loop, mirror everything shown. :)

He can also use the S-loop to do the left bank, which when combined with the boost in the opposite direction can open up some interesting options as well.

Yes, mirror everything shown for selecting the Left S-Loop. :)

Looks like 88 is going to be quie a beast. I suspect he will suffer significantly from Fettigator syndrome, though. The maneuvering options are probably going to be a lot more limited than the ideal situation shown above, when you factor in a few more ships and asteroids.

I'm not sure I agree. The problem with Fettigator is that you are limited to banks. With a large base ship and most combat happening in some proximity to the edge of the map, switching bank direction is often of limited usefulness. Navigator is as awesome as normal, but the opportunity cost of losing the 3 points and crew slot make it a hard sell on many ships. Here, all the abilities discussed are useful upgrades alone. The opportunity cost is lessened in impact. VI + Advanced Sensors + Inertial Dampeners is 5 points of upgrades and allows one to do all the above craziness. Further, if you don't need to boost before the S-Loop, you can instead use Advanced Sensors to focus or TL or any other action that may help. I think we'll see a lot more of this than Fettigator.

I just thought I might point out that the 4K by the X-Wing blocks the boost action by overlapping. Otherwise an excellent article. :)

One issue I can see is that you're limited to PS 6 (unless you spend your EPT on VI), and the current metagame is favoring PS 8+. So yeah, you've got lots of crazy tricks, but how often are you going to be able to react to your opponent's maneuver? It seems like it's going to suffer a bit from the Boba Fett problem, where the ability seems strong on paper but in reality you're usually setting the correct maneuver on your dial and don't need to change it.

I just thought I might point out that the 4K by the X-Wing blocks the boost action by overlapping. Otherwise an excellent article. :)

Um, the fact that the Aggressor in this scenario has Inertial Dampeners and the controlling player will merely giggle, then discard and pull a 0 maneuver and fire 4 sweet TL/Focused dice up his rear?

The flexibility for the IG-2000 looks like it's powerful, but on a clear board. In a realistic scenario there will be enemy ships, wingmen, and obstacles that block an IG-2000's movement. Converging a TIE swarm on him, for instance, is going to limit where he can activate. With obstacles in place you could try to position so that he'd land on one.

It is interesting to see some new hyper-mobile ships emerge in the latest wave announcements but I still think Dash is the more dangerous of the two here, simply because his turret covers more angles and he is immune to obstacles.

True, but you still have a ton of options with the boost, and even if you do mess up and are left infront of one or two guys you have 3 evade and 8 health to make up for your mistake. I mean, a Phantom mispositions, and its a deathsentence or at least a crippling blow. With the Aggressor, not so much. And besides, if you have a swarm hunting down this guy, that just means the escorts like N'dru will be tearing you up from the sides.