So the Ghost is really big. (Rebels episode 3 spoiler)

By Rogue Dakotan, in X-Wing

Well, with TIE Fighters and Star Destroyers being this heavily stylized, don't you think the "realistic" version of Ghost could actually be a bit smaller and less bulky?

And yes, these are regular TIE Fighters, their bulkiness is a matter of artistic choice (which is that of recreating McQuarrie's concept art style).

That's a good point.

I don't think the gun on top is any bigger than the quad blasters on the Falcon. Barrel is got more to it but the boxy bit on the back is smaller. However, look at the difference in size of the guns on an Interceptor, Slave 1, X-wing and Lambda. Clearly physical size does not align with delivered firepower.

Have you seen the turret on the YT-2400?!?

Just put a YT-1300 next to a YT-2400 and you'll see there is a huge difference.

You couldn't be more wrong, next to the YT-2400 the Falcon's Quad Lasers are tiny.

I love how seriously you are taking this. Nowhere in my post did I make any reference to the 2400. I specifically listed lots of three attack die ships with a huge range of sizes of gun for the same result.

You found an example of a ship model with bigger plastic and the potential for four dice, or three, depending on which cannon upgrade is taken. Of course by your logic on your next post y-wings should be assumed to show their turret upgrades and the difference in appearance with the hawk shows, again, that size does not correlate to effect. Same weapon, vastly different representation.

So why are you barking up this tree?

I don't think the gun on top is any bigger than the quad blasters on the Falcon. Barrel is got more to it but the boxy bit on the back is smaller. However, look at the difference in size of the guns on an Interceptor, Slave 1, X-wing and Lambda. Clearly physical size does not align with delivered firepower.

Have you seen the turret on the YT-2400?!?

Just put a YT-1300 next to a YT-2400 and you'll see there is a huge difference.

You couldn't be more wrong, next to the YT-2400 the Falcon's Quad Lasers are tiny.

I love how seriously you are taking this. Nowhere in my post did I make any reference to the 2400. I specifically listed lots of three attack die ships with a huge range of sizes of gun for the same result.

You found an example of a ship model with bigger plastic and the potential for four dice, or three, depending on which cannon upgrade is taken. Of course by your logic on your next post y-wings should be assumed to show their turret upgrades and the difference in appearance with the hawk shows, again, that size does not correlate to effect. Same weapon, vastly different representation.

So why are you barking up this tree?

Sure when other people use reasoning it's only barking, but when you try to make a point with incomplete information it's not?

As it's been said many times, the other ships you listed have more dice to roll because they have more individual guns:

The TIE Defender for example has two on each bottom extension totaling four smaller guns (whereas the TIE fighter has just two on the cockpit) and these four account for the three dice.

Your surprised when someone disagrees with your disinformation?

Edited by gabe69velasquez

I doubt the Ghost will be a huge ship simply because the way it moves on the show is more in line with how the regular ships move.

As for the weird episode numbering, very often one hour episodes are split in two for re-runs/syndication. So the pilot was actually Eps. 1 & 2.

I don't think the gun on top is any bigger than the quad blasters on the Falcon. Barrel is got more to it but the boxy bit on the back is smaller. However, look at the difference in size of the guns on an Interceptor, Slave 1, X-wing and Lambda. Clearly physical size does not align with delivered firepower.

Have you seen the turret on the YT-2400?!?

Just put a YT-1300 next to a YT-2400 and you'll see there is a huge difference.

You couldn't be more wrong, next to the YT-2400 the Falcon's Quad Lasers are tiny.

I love how seriously you are taking this. Nowhere in my post did I make any reference to the 2400. I specifically listed lots of three attack die ships with a huge range of sizes of gun for the same result.

You found an example of a ship model with bigger plastic and the potential for four dice, or three, depending on which cannon upgrade is taken. Of course by your logic on your next post y-wings should be assumed to show their turret upgrades and the difference in appearance with the hawk shows, again, that size does not correlate to effect. Same weapon, vastly different representation.

So why are you barking up this tree?

Sure when other people use reasoning it's only barking, but when you try to make a point with incomplete information it's not?

As it's been said many times, the other ships you listed have more dice to roll because they have more individual guns:

The TIE Defender for example has two on each bottom extension totaling four smaller guns (whereas the TIE fighter has just two on the cockpit) and these four account for the three dice.

Your surprised when someone disagrees with your disinformation?

Disinformation? What, anywhere, did I post that was false? You came into a thread about the guns on the Ghost talking about a cannon upgrade on the Outrider. I have provided lots of examples where things that look very different have the same effect and your counter to that was that the outrider has big guns.

And......?

The B wing and Slave 1 also have HLC and by your ship modeled with upgrades idea, so does the Lambda. Interceptors and xwings both have 4 guns for 3 dice, but the guns are wildly different is size.

Size does not correlate with effect.

That is about as non controversial a statement as can be made. So, are you just captain hostile pants or what?

I don't get why people think Bigger means more powerful.

I've reread the exchange a few times, near as I can tell because the ghost guns look similar to the outriders they must be the same, except the outrider's guns are longer than the cockpit of the ship, while the ghosts are little more than the length of a person, possibly shorter.

Anyway bigger is better does seem hard wired, though I suspect it is cultural.

People, the X-Wing's guns are almost as big as the ship itself. Size matters not!

I think the Ghost would just be a very large "Large", it's too small to be counted as an Epic most likely. I'd say the Gozanti is probably the tipping point where it is too big to fit on a single large base.

I don't get why people think Bigger means more powerful.

Because when women tell you size doesn't matter they are lying :)

I don't know where it's meant to fit clearly too big for regular play but not big enough for epic, you could scale it down a bit but do rebels need yet another turret ship?

Maybe it could fit as a 1 Epic Point ship? Smaller with shields closer to a transport, but fields a single turbolaser and can mount a couple Quad Laser Cannons.

Bigger than a Large, with shield recharge rates of a HUGE.

Imagine fielding 5 of those... at ~80 points each

I don't get why people think Bigger means more powerful.

I blame Chrysler.

I don't know where it's meant to fit clearly too big for regular play but not big enough for epic, you could scale it down a bit but do rebels need yet another turret ship?

Maybe it could fit as a 1 Epic Point ship? Smaller with shields closer to a transport, but fields a single turbolaser and can mount a couple Quad Laser Cannons.

Bigger than a Large, with shield recharge rates of a HUGE.

Imagine fielding 5 of those... at ~80 points each

Hmm but as an "epic" ship will it keep normal movement or have large base movement? like i've said i don't object to it being added i just think we have enough turret ships as is and really don't need number 7 all for one faction.

I don't know where it's meant to fit clearly too big for regular play but not big enough for epic, you could scale it down a bit but do rebels need yet another turret ship?

Maybe it could fit as a 1 Epic Point ship? Smaller with shields closer to a transport, but fields a single turbolaser and can mount a couple Quad Laser Cannons.

Bigger than a Large, with shield recharge rates of a HUGE.

Imagine fielding 5 of those... at ~80 points each

Hmm but as an "epic" ship will it keep normal movement or have large base movement? like i've said i don't object to it being added i just think we have enough turret ships as is and really don't need number 7 all for one faction.
Edited by gabe69velasquez

Gabe, a sick is a lever which is one of the five simple machines that amplify force. A dagger on a sick will do more than a dagger alone. Only in the stick we call it a Pike.

Why are you still fighting this?

People, the X-Wing's guns are almost as big as the ship itself. Size matters not!

Technical specifications

Length:

43.9 meters

Width:

34.2 meters

Height/depth:

14.5 meters

Armament:

1 dorsal laser cannon turret

1 nose turret

1 Taim & Bak MS-2B twin laser cannon

Crew:

At least 1

http://starwars.wikia.com/wiki/Ghost

"Unlike the YT-1300, the YT-2400 comes with strong shields as standard equipment and has weapon hardpoints built in. Standard weapons include laser cannons, dorsal and ventral, mounted on corellian 1D servo turrets. A total of 13 weapon emplacements are build into the design, with 6 used in the ship's stock configuration, leaving seven free for easy modification..." Page 27 Haynes Millennium Falcon Owner's Workship Manual.

It's just the simplest form of logic (categorical syllogism),

they are both turret cannons,

the YT-2400 has a cannon turret upgrade,

Ghost will have a cannon turret upgrade.

And if you ignore that bit of simple reasoning then you're just trolling.

Astromech slots are more reserved for those ships that have the R-unit in a socket. Like R2 on the Falcon, Chopper isn't socketed into the Ghost, so I doubt we'd see an Astromech slot. I can definitely see a Chopper crew card though.

I'd say it wold get a 1 Agility - it was at least as maneuverable as a YT-1300.

I would give it a 2 Primary Attack value from Hera's guns, and 2 Turret Slots.

I agree with the 11 HP, 6 Shields 5 Hull.

Hera would be PS9, though I'm not sure what her special would be. Based on her always needing to keep people on task though I would say an appropriate one might be to use 2 Crew actions per turn or something similar.

After all the images I have seen I can't imagine Ghost having less hull than the Falcon when the Falcon is one deck high and Ghost is two decks high and slightly longer. It's even bigger than the VT-49 Decimator, so even 12+ hull isn't out of the question.

15470580685_7991c6ed0e_o.jpg

I'm wondering where you think the second turret is, Hera's guns in the front are in the lower cockpit and manned by Sabine, the guns in the rear are on the Phantom and I've seen most often manned by Chopper. As I have said already I don't think there would be any turret slot, but a 360 cannon slot, or a whole new weapon card. The first large ship with a Hardpoint slot.

Edited by gabe69velasquez

I think it fits the kind of ship it is for it to have lots of Hull points. Not only because its a big ship (reason enough) but because it is meant to be a ship that deals with a lot of stuff alone. If the Fat Ghost reaches more than 75 points I think it will be in tune with what the ship is about.

I still reckon a ship bigger than the decimator will have 0 agility though and have the astromech able to perform shield regeneration or something.

The YT-2400 or the Firespray have more agilty than the Y-Wing or the B-Wing. The Decimator is more bulky, ramming against other ships. Its a heavy ship. The Ghost is lighter even if its bigger.

Edited by melminiatures

I think it has the kind of bulk that flies better,

like the YT-2400 has an easier time barrel rolling than the YT-1300

very rough estimate:15507548355_485902ac8d_o.png

Probably over analyzed but between the CR90 and the Decimator there are few spots, and I'm going to say 14 hull for Ghost, may be 13 for a standard VCX-100 light freighter.

Edited by gabe69velasquez

Maybe the Goz and the Ghost could be the first "Big" ships.

They could have a base which is 1.5 times the size of a large and still be eligible for normal play.

(Would be good for when Hounds Tooth comes out too)

Maybe the Goz and the Ghost could be the first "Big" ships.

They could have a base which is 1.5 times the size of a large and still be eligible for normal play.

(Would be good for when Hounds Tooth comes out too)

When I look at the CR90 and how much hangs outside of the bases, and the large ships that also hang out over the edge of the large base, I don't see a problem with it being just a large base ship. But on the other hand with two bases there would be extra base, and I don't have a problem with that either considering the Firespray-31.

Two base might look something like this.

15325942230_b25f4a9194_o.png

Keep in mind that if a ship has 2 bases it will have to use the huge ship movement rules and if it uses the huge ship movement rules there needs to be a gap between the bases large enough to fit the template in for when it banks. I don't know how big that gap needs to be, not much, but the bases can't be butting right up against each other.

Is there a reason that FFG could not use a bit of creative license to shrink the Ghost down a tad to be the size of the Decimator? People are over thinking this stuff busting out dimension comparisons, weapon placements and etc... It's obviously not meant to be a huge transport like the GR-75 but a private transport like the YT's.