Dead Man's Switch

By Bohrdumb, in X-Wing

then trigger the Switch to hit everyone again.

Well that assumes they're going to shoot at the ship with the switch. In a way Deadmans Switch may be a good way to keep a ship alive, because you might do more damage with it dead then alive...

then trigger the Switch to hit everyone again.

Well that assumes they're going to shoot at the ship with the switch. In a way Deadmans Switch may be a good way to keep a ship alive, because you might do more damage with it dead then alive...

I'm thinking I put it in a bad spot when it's weakened, then use Assault Missiles, or a bomb to kill it myself and hope to get some damage out of it as well.

Everything has gone very kamikaze all of a sudden.

Cheap y-wing + switch + genius + bomb bay + proton bomb

Drop it when you're at 1 hull remaining if you can.

The problem us killing your own ship exactly when you need to. Even an m3-a needs 3 points of damage to kill. It's a nice idea to put this on a ship and deliberately kamikaze into the enemy, but how do you manage to do it? I know if I saw a cheap, low attack enemy ship with this on it coming at me, I would shoot at other things. So you need to hit me with 3-4 assault missiles just to blow up your ship that acts like an assault missile???

Someone mentioned using Xizors reverse draw their fire ability, but then he gets caught in the blast as well.

Seems to me that the only remotely viable use is to equip it on all your ships, which doesn't seem particularly effective either, but at least there is no way the enemy can simply ignore the ship with it.

Wow, super ninja'd.

Edited by Forgottenlore

7 PS 1 with Dead man switch for 98 pts.

That's a swarm that kills itself along with everything else.

A group of 3 and a group of 4 on each flank to start. Go for range 1 on a ship to shoot them. They shoot you and kill you, you get to do one damage back.

Tie swarms will get eaten alive by this.

Cheap y-wing + switch + genius + bomb bay + proton bomb

Drop it when you're at 1 hull remaining if you can.

I think you would be better off putting it on a Z and then using a y wing to drop a bomb and get out, or something else to shoot assault missiles.

You could run a Z swarm with assault missiles on 4 and then 2 dead man switch ships. If it were to go off everything would take 6 damage I am pretty sure the 4 Zs left could take out what was left.

Edited by Tanarri

Guess running it over asteroids with one hull left might work too

Edited by Paulusd

Bounty Hunter rules!

I call it Mawhonic's Revenge!

The upgrade isn't about crazy kamikaze squads, it works as a deterrent for enemy ships to joust or stay at range 1 of them. Basically stops high mobile glass cannons from getting into range 1 to shoot at you.

I don't know how effective it will be, on paper none of the upgrades sounds hardly interesting.

7 PS 1 with Dead man switch for 98 pts.

That's a swarm that kills itself along with everything else.

A group of 3 and a group of 4 on each flank to start. Go for range 1 on a ship to shoot them. They shoot you and kill you, you get to do one damage back.

Tie swarms will get eaten alive by this.

Yeah sure, and a swarm that can't stay close to each other :P

If it only damaged enemies that would work, but it doesn't.

7 PS 1 with Dead man switch for 98 pts.

That's a swarm that kills itself along with everything else.

A group of 3 and a group of 4 on each flank to start. Go for range 1 on a ship to shoot them. They shoot you and kill you, you get to do one damage back.

Tie swarms will get eaten alive by this.

Ships with cannons could be an issue the z-95 isn't that hard to one shot i've done it multiple times.

I thought the text they used to describe this upgrade was weird.

" This is interesting in a couple of ways. First, it accurately portrays the Scum faction as a collection of vengeful and self-centered individuals, only happy to cooperate so long as the credits continue to flow. Second, it encourages Scum players to fly out of formation, even with its cheapest ships, such as the HWK-290 and the Z-95 Headhunter"

As pointed out it seems very kamikaze. I've never considered a kamikaze pilot to be a " self-centered individual, only happy to cooperate so long as the credits continue to flow."

And as far as encouraging Scum players to fly out of formation, to me it seems like a very small incentive that in itself isn't going to sway people. Seems like a bigger incentive to just not take it.

Anyway regardless of the article, it is an interesting card and it will be interesting to see if and how people use it.

Yeah Dead Man Switch is the dirty pool you would expect from the Scum faction

Cheap y-wing + switch + genius + bomb bay + proton bomb

Drop it when you're at 1 hull remaining if you can.

Scum Y-Wings don't get Illicit Upgrades: The Savage Astromech section states that. However you could kill something that has the switch with a bomb. Use it as a blocker to take the foes with it if needed.

I like the thinking behind the card but I don't think flying at someone and blowing up is that great a strategy. Good fun but its not a game winning thing. I may be proved wrong in time.

As pointed out it seems very kamikaze. I've never considered a kamikaze pilot to be a " self-centered individual, only happy to cooperate so long as the credits continue to flow.

It's emphasizing the vengeful part. "If I'm going out I'm taking you with me!" And not caring if you take out some "friends" too.

i may just run them down into the rocks when down to a hull or 2, and hope that they cause me the end damage, so when your safe in the rocks you are not really safe,

I'm surprised nobody has mentioned putting this on Boba. You're supposed to have him close to as many enemies as possible anyway, might as well give him one final use of that, as he goes out with a bang

I like these on a small swarm of Zs, around 4 to harrass Falcons. Keep them close at Range 1 and punish the Falcon for blowing them up. Probably hard to keep 4 Zs close to a Falcon, but you don't really have to keep them in a tight formation.

Lone Wolf + Dead Man's Switch seems like a good combo.

7 PS 1 with Dead man switch for 98 pts.

That's a swarm that kills itself along with everything else.

A group of 3 and a group of 4 on each flank to start. Go for range 1 on a ship to shoot them. They shoot you and kill you, you get to do one damage back.

Tie swarms will get eaten alive by this.

Yeah sure, and a swarm that can't stay close to each other :P

If it only damaged enemies that would work, but it doesn't.

I'm picturing the 6-7 tie fighter swarm with howlrunner. You just have to get in close. It will force a swarm player to break up and fly out of formation or get hurt if it doesn't adapt.

Text: When you are destroyed, each ship at range 1 takes 1 damage.

http://www.fantasyflightgames.com/ffg_content/x-wing/news/scum-and-villainy/dead-mans-switch.png

Put this on something with a low PS, get it in the middle of the enemy, and then fire Assault Missiles at someone near it. Hit them for one, then trigger the Switch to hit everyone again.

You are assuming the enemy won't just move away from that low PS ship you are using and you are assuming that it will be on only one health. Too many unlikely assumptions, something that seems to be fairly common it seems unfortunately when people are assessing the new S&V stuff.

And this is a shame because decent uses for these items are fairly obvious when viewed for use in moderation. The Dead Man's Swarm is a good example of how it should be used.

Edited by GodlessMimicry

Text: When you are destroyed, each ship at range 1 takes 1 damage.

http://www.fantasyflightgames.com/ffg_content/x-wing/news/scum-and-villainy/dead-mans-switch.png

Put this on something with a low PS, get it in the middle of the enemy, and then fire Assault Missiles at someone near it. Hit them for one, then trigger the Switch to hit everyone again.

You are assuming the enemy won't just move away from that low PS ship you are using and you are assuming that it will be on only one health. Too many unlikely assumptions, something that seems to be fairly common it seems unfortunately when people are assessing the new S&V stuff.

If my 14 point Z95 can dictate my opponents maneuvers like that, its a win. A big one. I don't think the assault missiles is a great idea, but a cheap Z with a switch is great for mucking up the works. Its more of an assault missile then assault missile. Swarms and other formations could work around the AS by blowing up the carrier, bolting in to close range, or just waiting for it to miss.

This is much tougher with a Z, if they want to pour fire into a 14 point ship, heck yes, cheaper Biggs. Fortunes help them if they wound it and fail to kill it as well. Both DS and Feedback Relay are zone denial cards, more then anything else.

Edited by Damoel