So, after finishing my work (sort of
) on "revising" the core set, I decided to take a look at the Mirkwood cycle. And, to my surprise, there were a lot, A LOT less cards in the dire need of "revising" like there was in the core set, and most of them were mostly minor (and some times even unnecessary) ones. Still, I decided to give it a spin, and here is what came out:

I was always oppressed by how much Bilbo's threat cost is inflated for no real particular reason. So I decided to give him some bonus willpower, while lowering starting threat. Also, made his ability a bit more productive in multiplayer.

Keen-eyed Took was always a strange card to me. It was made for bouncing in-and-out, but the little thing is so worthless even for 2 resources of leadershit - so I don't know. Bash me the proes who utilized it for great success.

Originally, an ally with extremely poor stat box and discard-myself-for-greater-good ability.
1 point of defense sitting on 1 health meant "I'm either defending against 1 attack crows or I'm dead, essentially wasting my printed ability. Or even better - crows get +1 attack shadow effect and I'm dead again." So, it technically a 1wp 1hp ally who didn't fit to chump because his ability was about discarding himself. I decided to tinker him around a bit, giving him a little attack boost he can actually use and live to tell the tale, while retaining his iconic ability (and brute-limiting it to once per two turns to prevent abuse).

Original Beornings Beekeepers confused me a lot. Saving 4 resources for this behemoths just to throw them away first thing in a morning? And for what? 1 damage to the staging area? If you're playing tactics, there rarely will be anybody in the staging area past quest phase. And the stats... they're very bad for a 4-cost ally, compared to most of the others. Which is confusing given the self-discard ability, because self-discarders ought to live less that the others, thus must do more in those little times they have. So I decided to change them a bit, throwing a decision element in. Now they're sort of Northen Trackers of Tactics.

Radagast, our ol' overlooked underpowered Istari pal. I've just made him show something for those whopping 5 resource you just paid, plus even more if you have something to do with Creatures.

This card always bugged me by the fact that it costs 1 and for doing literally nothing on it's own. And even by now, Rohan synergy is not that great to justify the cost or deck slot. So let it be a little more appealing to the player, shall it?

Here we go, the last one. So, just let me present it straight:
We have Grim Resolve, a Leadershit (richest resource sphere ever) event that readies everything and costs 5. And then here is We Do Not Sleep, a spirit event that costs exactly the same, targets only Rohans and instead of readying it prevents exhausting to quest. So, it does less, does it worse, costs the same. The only good argument here would be is that it protects against treacheries that target exhausted folk, which are getting more and more absent with time. Also, there are not that much of Rohan characters that would benefit from this another free action. What I was trying to achieve here is making this card a good situational pick where you can actually influence it's magnitude and not overpay for this 2wp-0atk-0df-sort cards that can do nothing but quest and stuff.