Another noobish question (sorry... I think I have one hundred more...). The turn sequence scheme, as reported on pag 30 of the core rules, says that
"green: any player can take any actions generally, or between the game steps stated in the rules"
This rule is not 100% clear to me. Allow me to go with an example:
Quest phase, step one: players commit characters to quest
it has a green background, so I read this as:
"any time, while committing characters to a quest, I'm allowed to play event cards. So, for instance, I can use Sneak attack to play Gandalf and have him questing; at the end of the quest phase, he returns to my hand"
Is this reading correct?
The thing that confuses me is looking at the structure of the Planning Phase: if my reading is correct, then what's the need of the two green "player action" boxes? I understand the need to use boxes to show that playing players actions is legit between bullet point 2 and 4 of the Quest phase, but why between bullet point 1 and 3 of the Planning Phase? Being both bullet point 1 and 3 of the planning phase green, it should be automatic that you can play actions whenever you want. Or?
Thanks for help