In our recent games when the players role Despair it seeing to be much more despairing then the Triumphs are Triumphy.
In your game does it feel like these two outcomes are even? Or could this just be due to a a lack a creatively by the players?
What do kind of great actions has your players used triumphs for to help out? Especially on Combat roles, for uses that were for more they just defined game mechanics.
An Example of our Despair role was a player missed with his blaster pistol that was set for stun. The outcome of the roll was a failure with Despair and our GM had the blaster not be on stun and kill one of the NPC standing right next to the original target, who we needed to work with.
A 2 nd example of despair was when we killed a guy, it turned out to be the space stations son. So we instantly became target # 1, and gained some obligation of Bounty.
Thanks!