Hello all. I've been reading the forums avidly for the past few weeks but first post, so apologies in advance if I ask any questions that have been covered before.
I'm about to start playing in a F & D beta game, we're currently in the midst of character generation. I'd like to play a warrior-monk type character at least in part inspired by Shaolin style martial arts. Essentially, to take to take some of the implied inspiration for Jedi from Eastern philosophy within the films and make it more overt. I'm planning a Mirialan Soresu Defender, but I have a couple of questions regarding combat mechanics.
As I understand it, characters can dual-wield weapons, with increased difficulty dependent upon the weapons being of the same type, but with the possibility of a second attack with the secondary weapon if the first attack is successful. Now, within the films, and partly as the result of a succesful lightsaber attack being so, um, decisive , we often see Jedi characters parrying lightsaber attacks but then following up with quick punches, kicks, elbows etc which gains them temporary advantage. After a quick-readthrough there doesn't seem to be scope for this in the combat mechanics unless the character is dual-wielding another weapon (even if it's knuckle dusters or something). I understand that it's a narrative based system, so some people might be happy to assume that when a lightsaber check is made some level of unarmed combat is implied if it fits the context. However, mechanically, in a lightsaber duel there doesn't seem to be a difference between a lightsaber wielder who's also a martial arts master and another that's completely unskilled.
I really like the way the Parry talent stops Lightsaber duels being a first successful attack wins type scenario, and the way Strain can be used to represent a character being forced back or reeling from an intense exchange of strikes; I wouldn't want to replace that in any way, but I like the idea that maybe an opponent manages to parry your lightsaber attack and not take any damage, but in the process you manage to land an elbow or a headbutt that does a small amount of damage or a lucky knockdown - and I guess what I'm asking is whether one's proficiency in doing so should be based on the character's skill at unarmed combat.
Within the concept of the character I have in mind I would ideally invest in Brawl, Melee and Lightsaber skills. I want my character to be a student of different combat disciplines, and specifically if they do focus on lightsaber combat to have the potential to take down opponents using non-lethal means. But realistically if lightsaber combat doesn't have the potential to incorporate Brawl then I feel I might be better off from a gaming perspective to focus purely on the Lightsaber skill and talent tree, rather than sink points into a skill which (I imagine) will be of limited use.
So: can (or should) a character dual-wield a lightsaber and unarmed?
And how advantageous is it for a lightsaber focused character to include points in Brawl?