Pull and opposed roll

By Danudet, in General Discussion

Even opposed, the Pull power seems to be to good not to use, in any circumstance. While testing the Pulse Stun on the Cerean's staff, 2 of my players had a duel. After 2 rounds of combat, the opposing player, just backed off and used pull to disarm the Cerean. The player doing the pulling had 4 Will with 2 rnks in Discipline, and the Cerean has 2 Brawn and 0 Athletics and 2 Will and 0 Discipline. Way easy.

The general consensus was that it only happens in the movies once, Vader vs Solo, and only against a non-FU. One of the players thought they remembered Ventress doing it to a Jedi once in the Clone Wars, but other than that, you never see it elsewhere. If it were simple why wouldn't Qui-Gon just Pull Maul's saber from him while he was across the room before the battle was joined, or Vader simply pulling Luke's saber in ANY of their battles? This makes you tend to believe that it was never thought of (Honor type thing) or it was too difficult or dangerous to do.

My solution wouldn't have helped much in the player's duel, but would explain why it was almost never seen in the movies. If Pulling from another FU, a black die is added to the opposed roll for each rank in Force Rating.

So FU is Force User, hmm? :rolleyes:

Maybe Maul had Resist Disarm.

Also, the rules suggest a contested check vs. Athletics. Maul and Luke had lots of Athletics I'm sure.

Edited by GranSolo

So FU is Force User, hmm? :rolleyes:

Maybe Maul had Resist Disarm.

Also, the rules suggest a contested check vs. Athletics. Maul and Luke had lots of Athletics I'm sure.

Although I am not a big fan of trying to stat up people from the movies in this system I would wager that Brawn as quite a higher than 2 on maul...

In the case of Qui-Gon, the in-universe answer he'd already had a brief run-in with Maul on Tatooine prior to the Battle of Naboo, and was probably savvy enough to realize that the disarming trick wouldn't work on someone that well trained. In terms of the movie's story, it makes for a boring fight scene against what is supposed to be the major adversary for Qui-Gon and Obi-Wan, so having one of them do a Force disarm would have wrecked what many consider to be the only good thing to come out of TPM.

And yeah, I see Maul has having a Brawn of 4 and quite a few ranks of Athletics, making the Force Pull trick far less of a sure thing, even for a Jedi Master like Qui-Gon. Granted, Yoda would have no such problem, but then Yoda's on a whole 'nother tier of power in comparison to Maul and Qui-Gon, and I think he in fact did use a Force disarm on Asajj Ventress to illustrate just how many more magnitudes of badass he was over her, even going so far as to rather politely return her twin lightsabers to her to drive home the point of just how much of a threat to him that she wasn't.

I love it when Yoda trolls people. Great scene.

Luke does this to one of Jabba's guards just before being dropped into the Rancor pit.

I would say that Pull would be very difficult to accomplish or justify when engaged. Most of the Jedi on Sith/Dark Jedi fights close to engaged rather quickly, leaving only one round for a character to either commit force dice to Sense, Enhance, etc. or try to Pull (and possibly fail).

Also, there is nothing wrong with this being a well-trained character's go-to move. That's great when it works, and you could easily make really threatening NPCs stand out by making them athletic, or having them carry multiple weapons with Quick Draw.

When it comes down to it, a bounty hunter with a wrist laser on her armor is going to render this ability completely moot.

When it comes down to it, a bounty hunter with a wrist laser on her armor is going to render this ability completely moot.

Or the Brawn 4 brawler with a set of Blast Knuckles that's been jury-rigged for extra damage. Yeah, the brawler's taking a point of strain with each punch, but as each punch is doing 9+successes damage, most PCs won't last long under that kind of sustained punishment.

Point is, there are ways to work around the Force disarm trick. In fact, the boys of Order 66 had a pretty good discussion on this as part of their Messages from the Edge segment, and various ways a GM could counteract the tactic if they truly felt the PC was starting to abuse it.

I think an easy solution is to chain the weapons to your wrists, so they can't fly away very far. (I stole the idea from D&D.) I'd homebrew an attachment with Innate Talent (Resist Disarm*) to represent this.

If you don't feel like homebrewing, two official pieces of gear might help, the cyberarm-with-gun and the wrist-mounted attachment.

*FaD Beta