As a fan of Form V, I have several problems with this talent in terms of both flavor and balance.
On the balance end, this is incredibly costly imo. At 20 xp, requiring a destiny point, and requiring you to have taken strain prior to reflect I find that it's underwhelming to be able to move towards/engage a foe. I can see how this might be useful in theory, but at that tier of xp cost you can just take 2 strain next round to move a range, it seems excessive. Has anyone found this talent worth taking? I mean, this also doesn't seem to get past the 2 maneuvers limit rule even as an out of turn incidental unless I am missing something.
Flavor-wise I also have a problem with this talent also. Djem So, the Melee oriented variant of Shien, is associated with typically powerful blows, parrying/counter-strikes, and a distinct lack of mobility. The Falling Avalanche Talent captures the powerful blows aspect well, Counter Strike captures the aspect of parrying even if it's not directly related to Djem So. The lack of mobility tho? This sorta flies in the face of it, and directly clashes with the flavor of the Form(or this aspect of it anyways).
Also I don't remember reflection to be a part of Djem So, why isn't it tied to Parry instead of Reflect? I imagine it would be much more limited, but would more accurately encapsulate the form's flavor and maybe you could cut down on the Destiny point cost or something.
Am I being overly critical of this or what?
Edited by Atomisk