Bad news for me, the Overlord. The heroes drew the Rumor Quest Travel card, so I was forced to play either the card for "Rude Awakening" or "What's Yours is Mine" (both from Lair of the Wyrm). I went with the latter choice since I'd much rather prefer they possibly win armor over a powerful weapon with an anti-large monster perk. Winning the armor Relic would probably be better for me, too. In any case, the heroes couldn't play the Quest immediately since they were already in the middle of the Travel phase, but they'll undoubtedly pick it for next time, so I need to be prepared.
Having access to LotW, LoR, and the Trollfens, I'm considering picking Shadow Dragons as my open group starting in the Store Room, going through the Hidden Entrance to attack the heroes from behind while they try to make their way to the Wagon Trail. Looking at the Hidden Entrance's position, however, a disturbing possibility came to my mind:
A Necromancer and a Beastmaster are among the heroes. Can their familiars simply perma-block the Hidden Entrance as long as monsters on the other side don't have any way to move over enemy figures?
The wording for the Hidden Entrance reads as such:
The locked door leading to the Store Room is a Hidden Entrance . Monster figures may move through the Hidden Entrance as if there weren't a locked door on the map, but they cannot draw line of sight through the locked door. However, heroes treat the Hidden Entrance as a locked door for all purposes. Once a hero finds the Key (the unique search token), all heroes may treat the Hidden Entrance as a normal door.
I take this to mean that monsters aren't required to open the Hidden Entrance before moving through it. It still blocks line of sight, though, so attacks cannot be made through it, and I assume that large monsters cannot expand across the Hidden Entrance, either. The wording, however, also says monster figures may move, which leads me to the big question:
Can monsters still treat the Hidden Entrance as a normal door by opening and closing it?
If this is true, then the heroes blocking the Hidden Entrance isn't the game changer I suspect it could be. I'll just have to remember to close it again as to not allow heroes to rush through it upon being given the chance. Then again, it might still be considered a locked door, and therefore cannot be opened by monsters at all.
What do you guys think?
On a side note, I assume that Jorem Tolk starts under control of the heroes. So I'll have to chase him down and whack him before I can make him mine for me. It'll be okay if I can hit him the first time, but it can get problematic if the chase continues to a second turn since Jorem can outrun a single move action from an Ettin.
Edited by Zamzoph