Thank you FFG

By whafrog, in General Discussion

This has been bugging me since reading through the beta last week. I realized despite starting or participating in several threads complaining about several features or issues in the game, I've never really said how I feel about the game as a whole. I've used words like lame, disappointing, dull, and much worse about certain features, but really...

This is a *&^%ing awesome game. The mechanics are a given, as EotE is my favourite RPG ever. But the structure and scalability is really well thought out. The Force users seem to scale well with other characters at equivalent XP levels, the "careers" seem adaptable to any time period, and the Force powers capture all the Force flavour one needs. This is supremely difficult to do.

Frankly, this game blows away all prior attempts at SW RPGs, IMHO. I would honestly play the beta as written without getting too fussed over what are really very minor details. I'm really grateful for the dev team's effort.

Okay, enough with the love-in, back to your regularly scheduled sniping... :)

I love the game, and it is pretty much my favorite RPG system ever. (although after discovering Feng Shui 2 recently, that one's a close second)

The community, on the other hand, kinda makes me lose hope for humanity.

The community, on the other hand, kinda makes me lose hope for humanity.

Naw, we're just passionate :) This place has nothing on political boards...

I made it a point at GenCon the day after buying and reading the book to thank Sam, Sterling, Andy, and as many of the folks whose names were listed as designers for the game, and to include it as the very first sentence in the "initial thoughts" feedback report that I sent them.

I really do think they did a pretty solid job of addressing a lot of the concerns and fears that folks had of Force users becoming the dominant force (pardon the pun) in the game, particularly if combined with PCs made using EotE and/or AoR. At some point, probably after the Beta updates are done, I do plan on running a game that has characters from all three books starting out the same tier (not sure if it'll be starting XP, Knight-level, or somewhere in-between), and I suspect that I'm not going to find any horrific imbalances between the level of prowess/competence of the EotE/AoR PCs and the FaD PCs.

The community, on the other hand, kinda makes me lose hope for humanity.

Just take HappyDaze's advice from his sig line, and put the jerks that really annoy you on your Ignore list. Worked great when ErikB/Sylpheed was trolling the forums.

Yeah, they've done a great job.

At the first Gamer Nation convention this year, I was able to let Jay Little know that he had renewed my interest in role playing games with EotE.

Hopefully I get the chance to meet a few more developers at the next one.

This is RPG taken to the next level. :D

Edited by Amanal

Thank you FFG!

The only thing that takes some getting used to is that I can't just write down a statblock in Word because of the - otherwise beautiful - talent and force power trees (especially the force power trees just can't be put into words neatly.)

Other than that: Best Star Wars tabletop RPG ever, and I loved D6 to pieces.

Thank you FFG.

I've played the old d20 RCR Rules and want to specifically thank you for the way you've included spaceships and planetary vehicles in your books. A huge list of recognizable and less-well known ships across the board. For a person who primarily got into Star Wars through the original trilogy and the X-Wing/TIE Fighter computer games this was a stroke of brilliance.

This is a really great beta, let alone a great system. A lot of work has gone into this, and it's definitely appreciated.

For any of the complaints I've had about either the beta, the updates, or other people's suggestions, I have said many times that the actual complaints aren't that important in the overall scale of the game. It's fine tuning at this point, what a beta should be.

I especially am impressed with the way the powers have been designed, and frankly, I'm really enjoying the design decision (at least as it appears) that there is no such thing as a "dark" power. Just uses that will lead to conflict, and ways in which the darkside will twist a power. That IMO is really smart game design, and prevents rail roading characters down a dark path, and then making skills obsolete if they redeem.

The morality mechanic, for all some people's complaints, is the most flexible and playable way of any Star Wars RPG that I've seen (and I have seen from WEG 2e and on). Players are in control of their destiny, redemption is more narratively possible, and the game itself is playable as both light and dark characters.

I am TheBearIsDriving, and I support this RPG. :lol:

I may complain from time to time, but overall this is a great game. Our group had been playing the WEG Star Wars since its first edition. We weren't even tempted by the WoTC games, but this one pulled us in almost immediately.

This is a *&^%ing awesome game. The mechanics are a given, as EotE is my favourite RPG ever.

Frankly, this game blows away all prior attempts at SW RPGs, IMHO.

I love the game, and it is pretty much my favorite RPG system ever. (although after discovering Feng Shui 2 recently, that one's a close second)

I completely third this. I've played a huge amount of RPGs starting around 1982, and I consider FFG's narrative system the best by far. I hope, hope, hope they continue to make more genre's with this base system and it someday rivals d20.

The community, on the other hand, kinda makes me lose hope for humanity.

You haven't been out much in the internet board world? This place is awesome compared to most.

This is actually the 2nd tamest (nicest) board I've been a member of, gaming and non-gaming included. I think only the Song of Ice and Fire game boards top it for nice and helpful fans (I'm talking the RPG game board, NOT the SoIaF general boards which are the worst boards I've belonged to). Yes we have some hard headed know-it-alls (I'm guilty sometimes myself), but only one member can I think of that was an on-going problem.

Edited by Sturn