I think a lot of the frustration comes for a common root, we want something the PCs cant "game" or work to their advantage and something the GM can game and use for the stories advantage. As the current system stands the GM has little to no control. This is my issue with the current system in place.
This is not the system for me, so I'll do what I've been doing for things like this: Wing it, work with the PCs, tell a good story without using a particular set of rules.
Dropping a single piece of the rules (and a tacked on piece at that) won't kill the system.