Just a little Saturday morning mini-rant here.
We all know how strain (and wounds) work; you don't want 'em. When you get 'em, it's bad. When you get rid of 'em, it's good.
So, why do many of the authors of the books not know that?
Case in point: page 73 of Far Horizons. It reads like a roller coaster of conflicting understandings of how strain operates.
"because [the PC] finds the loss of a few points of strain to be a minimal hindrance." (No!)
"Some talents cause the target or user to suffer strain." (Yes!)
"Some PCs have talents that restore strain to themselves or others" (No!)
It's a small thing, because we all (presumably) know how it works. But I do find it a bit jarring, and it must be confusing for new players when the books themselves are flip-flopping on the mechanic.
Anyway, mini-rant off! ![]()