Is an X-wing 2.0 gearing up on the horizon?

By krechevskoy, in X-Wing

Updates in this game are pretty simple to accomplish in the form of Most Wanted style boxes. You don't have to redo the entire product range to update the things that need it. Want to put out a better Tie Advanced? Pack it in one of those boxes with redone cards. There shouldn't ever be a need to invalidate all of what has already been released for the sake of a few fixes.

Part of me doesn't want a new edition. Everything is fine the way it is.

The other part worries about the longevity of this game. All the classic fighters have been released and we're getting stuff I've never even seen yet. (Viper, IG, ect.)

I worry about longevity since I'm coming off of a 20+ year run of 40k gaming. I don't think this game, as good as it is, has that sort of lifetime in it.

Considering the license really hasn't had that kind of lifespan at most companies, I think it would be a bit hopeful anyway.

I like how every perceived problem in the OP is immediately solved if you treat X-wing Miniatures like a fun Star Wars themed space combat game and not a competitive sport...

You could say the same about absolutely everything. "I just don't care that much about... X" summarizes it.

Not true at all - I'm very passionate about x-wing. £400/weekly games passionate. I just don't have my ability to enjoy the game hindered by a lack of knife-edge balance. There are 5 ways to enjoy x-wing, not just 100pt competitive.

Huh ? I didn't say you don't care about Xwing, hell we are both posting on Xwing's forums, if anything, that proves already we are both passionate about it.

"I just don't care that much about .... competitive aspect of Xwing", yes the problems would go away. I included a X, because that's pretty much what happens to everything you enjoy one way and while that part is untouched, you don't mind what happens to the rest of the aspects of the game.

Ok now I understand, excuse my misinterpretation.

Do we need 2.0

For the most part, No.

However there are parts of the game that could be better. Ordinance being the obvious example.

There are a few other examples but that's not the point here.

What I would like to see them release is an updated rule book, lets call it 1.1

It would be a great opportunity to have all the FAQ rule changes and card re-wordings/updates in one place and most importantly IN OUR HANDS.

They could release this as a soft cover rule book for a similar cost to a small base ship pack and release a fancy hardcover rule book full of nice art work for us diehard fans

If your to cheap to buy either then you can still use the FAQ.

This would be Win for us

Win for FFG

Part of me doesn't want a new edition. Everything is fine the way it is.

The other part worries about the longevity of this game. All the classic fighters have been released and we're getting stuff I've never even seen yet. (Viper, IG, ect.)

I worry about longevity since I'm coming off of a 20+ year run of 40k gaming. I don't think this game, as good as it is, has that sort of lifetime in it.

I would imagine if the game is going to keep going they will need to take advantage of the episode 7+ new ships and tie them into this game ex. the x-wings will be newer and better but they can't be like jets vs prop planes a new x-wing needs to be within 10 points of the old ones etc.

As a GW survivor, the idea of a softcover rulebook, with a special hardcover version for the "diehard fans," gives me terrible, terrible flashbacks...

*shudder*

As a GW survivor, the idea of a softcover rulebook, with a special hardcover version for the "diehard fans," gives me terrible, terrible flashbacks... *shudder*

Im also an ex 40k player and I don't see what your problem is here

I'd be more interested in a revamp of the casual rules. I've been dying to play a campaign version of this game, and while I could house rule it, I'd prefer something official.

I guess what I'm asking for is an expansion of the epic rules and format

I would be up for buying the pilot/upgrade card expansions this would help me since I don't have a lot of ships this could be very useful. I think the game is fine where it is no need to "patch it."

I can see a "2nd edition" of sorts being done. Not a wholesale change of the rules, or even an update of the rules, but a compilation of the existing rules.

We've had a lot of new mechanics introduced to the rulebook since the original core set came out; it wouldn't surprise me at all if they all ended up being put in one place.

The (faq'ed) rules for large base ships, ion tokens, additional actions like boost and cloak, even huge ships, epic play and escalation - they're all readily available, sure, but eventually we're going to have so many additions that it would simply make sense to have them all in one place. The same goes for the supplemental scenarios.

Experienced players might view such a compilation as unnecessary, but I'm 100% sure I'd agree. Certainly having all the rules in one handy booklet would be a benefit to newcomers to the game, who might not own the same range of expansions.

I can see a "2nd edition" of sorts being done. Not a wholesale change of the rules, or even an update of the rules, but a compilation of the existing rules.

We've had a lot of new mechanics introduced to the rulebook since the original core set came out; it wouldn't surprise me at all if they all ended up being put in one place.

The (faq'ed) rules for large base ships, ion tokens, additional actions like boost and cloak, even huge ships, epic play and escalation - they're all readily available, sure, but eventually we're going to have so many additions that it would simply make sense to have them all in one place. The same goes for the supplemental scenarios.

Experienced players might view such a compilation as unnecessary, but I'm 100% sure I'd agree. Certainly having all the rules in one handy booklet would be a benefit to newcomers to the game, who might not own the same range of expansions.

This is exactly what I was talking about.

I hate having to use the FAQ, I'd be so much happier if they released all the rules and updates in one physical book.

So much easier than having to down load the FAQ and then print them out.

As a GW survivor, the idea of a softcover rulebook, with a special hardcover version for the "diehard fans," gives me terrible, terrible flashbacks... *shudder*

Im also an ex 40k player and I don't see what your problem is here

Really? We went from £15 soft cover codexes to £30 hard back books and £150 special editions and you can't see why someone does not want ffg to follow that pattern.

As a GW survivor, the idea of a softcover rulebook, with a special hardcover version for the "diehard fans," gives me terrible, terrible flashbacks... *shudder*

Im also an ex 40k player and I don't see what your problem is here

Really? We went from £15 soft cover codexes to £30 hard back books and £150 special editions and you can't see why someone does not want ffg to follow that pattern.

At no point in my did I say anything along the lines of what you are implying.

My point was for FFG to release an updated rule book with ALL the rules and FAQ updates.

Nothing would be a mandatory buy as you could still use the FAQ.

Perhaps actually READ my post. It's quite clear English.

I did read it and explained to you why he was worried about hard cover books, that was the sum total of what I was on about, zero need to get defensive.

My knee jerk reaction to this debate is no, nowhere on the horizon will we see an X-Wing 2.0 in the foreseeable future.

The answer to this question lies in the FFG design philosophy and not based out of any 'need' in the game. FFG has stated that they want the same 'out of the box' experience from Wave 1 on. So I do not see them making any changes to the game that would alter that experience. Keeping in mind they are a board game company first, and not a miniatures company first.

While I would argue that there are some tweaks needed to the game, (the damage deck needing some additions) overall it is a sound game that only needs tweaks to correct it and not a full new version of the rules. Perhaps we will see a more compressive rulebook at some time to address these tweaks, but this would be more of a X-Wing 1.1 rather then a 2.0 new version.

Don't flame me for asking, I'm just looking for opinions.

Does anyone else think that in a miniatures game where successive waves of pieces are released, a company needs to institute some sort of retirement policy?

First, and I only mention this because as I see it, each new wave needs to have something new and exciting to "change the game." This is often the big selling point. If the mechanics are playtested well, then power creep should be held to a minimum. Additionally, in this game's format, the company could always put a new torpedo or astromech droid in the expansion that is meant to mesh better with an x-wing or tie fighter than what it is actually packaged with, thus getting players to drag out those old ships and try new things. That being said, power creep does happen and needs to be managed somehow.

Second, as a veteran of several other TTSGs, without retirement you discourage new players from entering the game and competing with those who have been in the game since the beginning. Right now that doesn't seem like a big deal, because the beginning wasn't all that long ago and the number of ships is relatively small. I hope that the game sticks around a long time and eventually there are hundreds of ships to choose from, but eventually a new player is going to get shut out by the guy that has the "r-wing that came out a couple of years ago, loaded with this gear that came with the tie spectacular expansion, and oh by the way to field that particular 32 point ship you are going to have to drop $$$ or you're never going to be competitive." Then little Betty walks away from the game because as cool as it is, no one wants to loose all the time.

Don't get me wrong, I would love to see the game remain perfectly balanced from now 'til eternity, and I would rather that my hard earned money be spent on ships that can be used competitively forever. I think that FFG is doing a great job of allowing a minimum of disruptive elements to make it into circulation and keeping every ship at least somewhat relevant. I just don't want to see this game go the way of soooo many others and loose possible players (and customers) because we the community are being unrealistic about the dynamics of this type of game.

All that being said, If there were going to be a retirement policy, would you rather know about it in advance, or simply let the announcements come out when new sets are released?

Like I said, don't flame me, I'm just trying to open a realistic dialog.

missedtrashday

I would quit. I spend my hard-earned money on a bunch of miniatures that are suddenly useless? No thank you.

I think the future of this game is in expansions which focus on missions as opposed to the standard 100pt dogfight. Flying a specific mission will determine your list, not the current meta. That in itself can breathe life into the game, make you consider previously forgotten upgrades and reintroduce ships that may not see much table time.

Think of bombing runs where the player has to take bombers and fly escort, atmospheric assaults with funtioning turrets, etc.

I would argue that EpVII will bring a new xwing which will boost the current xwing a little too, some new ties and pilots and some new speciality ships like the chromed TIE. All of which will integrate seemlessly into the current game.

Returning to my first suggestion, selected missions may only allow ships of a certain vintage in the list.

2.0?
no...not needed.

but a new starter with revised / updated rules and new ships from Episode VII...you betcha.

Instead of X Wing 2.0 you could just errata/ban a handful of things. Partial point scoring would go a long way.

They would instantly alienate their customers if they made ships obsolete ffg know better, 2.0 would just be revised rule sets clearing up things that have popped up over three years.

a new starter with revised / updated rules and new ships from Episode VII...you betcha.

You understand that is what a second edition IS, right?

I would quit. I spend my hard-earned money on a bunch of miniatures that are suddenly useless? No thank you.

Why are so many people worried about this? This is not, and never has been, even the remotest of possibilities. A second edition of the game would be a revised rulebook and a new starter set. Absolute worst case scenario would be a bunch of errata for existing cards. Nothing will EVER invalidate the miniatures or even the cardboard inserts.

People really need to get past their delusions of persecution and actually think about what a second edition of the game would actually be.