Using Betterridge’s law of headlines. No.
My guess is also no, but leaning towards maybe, and I'll show why it could be yes. Only if an X-wing 2.0 is profitable, doesn't leave existing X-wing players stranded, functional, and fun can it work. (All while putting fun in FUNctional).
Also a warning, this is a TL;DR so if you are a forum flash and burn, you may want to bypass this one.
Here is why (the answer is NO):
FFG has done a spectacular job in balancing out ships with releases. Better than most other (mini/LCG/CCG) I have seen. Nothing is perfect but simply put, skill of the player will outdo a specific list, accommodating for ‘variance’ in dice rolls.
- There is really nothing broken with the overall game.
- Not all ships cards in a set are meant to be desirable.
- Except for a few cards that are only available with some sets there is no real game breaker that isn’t available to the casual player.
- The demand is still there.
Here is why (The answer is MAYBE):
As you start adding more and more to a game for some aspects that were not designed from the beginning you are going to have some deviation of stats and capabilities that need to be tweaked. I'm not saying X-wing is going like StarCraft with a 3rd race, but maybe it is getting close. Technically if I put any 100 points vs another 100 points of most ship cases the game should be relatively equal. But that is not always the case, not all ships are meant for the same type of combat that is portrayed in the game.
Take the wave 1 for an example, TIE Advance and the Y-wing. Both ships were formidable for certain roles, TIE Advance was the only ship with Missiles and was a game changer in the first 1-2 rounds. The Y-wing was the only ship that could use ION capabilities and only ship with a 360 firing arc. Now that more and more ships are being added their initial costing and effectiveness has been semi-diluted. (This is when “the patch” is needed). Not to say a Y-wing isn't good, it is just not as good as it used to be. And poor TIE ADV....well, just read the forums.
On a computer it is easy to fudge numbers going ok X-didn’t work here is patch 2.0.1, when dealing with a physical printer, not so much as it costs some cash and effort.
In a perfect galaxy far far away equal points on both sides “should” be semi-equal only offset by the skill of the player without being too much decision theory and where the game is only based upon the actions of the move of the opposing player.
Here is why (It could move from maybe to YES):
Because it can make a sale.
There would be a box of X-wing 2.0 that would "fix/adjust” everything? It could be released in similar packaging to how NetRunner has major expansions? A mid sized box with 3 copies of big pilot and small cards? Who wouldn't like a purchasable 3 extra HLC’s? Or updates to TIE ADV pilot point totals and pilots or cards only available on big ships.
There is something to be said to be able to give something the fanbase wants, clean up a bit of design regret, and make a sale that would leave both parties happy. This could totally happen. And… that mid sized box could have a nifty insert for holding small FFG sleeved cards. This is probably the most win/win situation if it were to happen.
Thanks for reading my wall of text.