I've had this idea in my head for some time, thought I'd put it into action, now that Strange Eons 2.00 is up and running.
This is just a call out to fans of Bioshock for now, any ideas/concerns/queries? All are welcome.
Right now I'm just fiddling with a few cards and locations, just to get the idea of the language and what parts of the game will stay and what will need to be modified.
I'll throw up some of the things I've been tossing around soon.
Here are a couple of early ideas -
It will be set somewhere just before the civil war of '58 (for those who know the game.)
Gates and clues will be replaced with something like problems and influence. You are a gang/group/organization in Rapture, trying to gain some territory to call your own. You gather influence, by helping out certain causes, solving mechanical problems, etc. Then when a problem (Gate) arises, you use your skills to get rid of it, and cash in some influence to gain 'control' of that location.
Flying creatures could be replaced with 'hiding' monsters. Those sneaky Splicers sneak off into the darkness then drop on you when you least expect it. Maybe multiple 'hiding spots' around the board?
Two forms of currency - Cash and Adam. Eve could replace sanity?
As I've said, these are just rough, rough ideas.
I'll post some things soon, and thanks for reading!