So I've done a bunch of digging through old forum posts, and I read through both the CharGen and GM chapters of the Corebook on Obligation, but I'm still having trouble with a few of them.
Some Obligations are straightforward like Debt and Favor: you pay your debt or repay your favor, and it goes down. Addiction, Obsession and the like, where they're "intrapersonal", so to speak, have a flurry of threads about them. But these ones, which I used to think were pretty self-explanatory, seem a bit more confusing now.
What to do when a Bounty is rolled can be pretty obvious: have someone come to collect, by one means or another. And of course you could pay with credits to bribe down a Criminal record, but how would you actually reduce it without using credits ?
For instance, a Bounty Hunter ambushes the party to try to capture the wanted PC. If the party fends them off, does that decrease or increase the Bounty? Wouldn't a more dangerous Criminal start seeing more wanted posters with higher rewards, instead of slipping into obscurity? Wouldn't the kinds of Hunters out to get them only increase in skill as the bounty got larger?
Perhaps you could someone try to address the wrong you've done, but the Empire wouldn't let a Criminal "make amends" except perhaps through jailtime. And if what you've done is worse than dumping spice before you get boarded, the one that posted the Bounty on your head may only be interested in blood, in revenge.
So hopefully you now see my dilema. How would you work it out, if the PC wanted to reduce their Bounty/Criminal Obligation?
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TL;DR: How does a Bounty/Criminal Obligation get reduced without a payoff? Would beating your assailants decrease or increase the Obligation?