Kinda surprised by the amount of 1-of's in the set.

By rapatpamp, in Warhammer 40,000: Conquest

I really like the great range of play experience with the many different cards in the core set.
In my opinion they did really well with the distribution.

I never expected people to be happier to get less of something for the same price.

"There's less waste!"

Really? I would rather throw extra cards in the garbage than have so many singles in the core set. What I actually do with extras is keep more decks built and give them to people who don't have money for extra cores or lost some.

Exactly, people don't like getting less for the same price. With Netrunner you are getting fewer unique cards and more copies of the same cards. So, there is less in Netrunner than there is in WH40K. In fact, if you look at the product descriptions Netrunner has 252 cards and WH40K has 274. You're not even getting as many cards in general with Netrunner, even when you aren't considering unique vs non-unique.

Actually, because of the math behind deck building, the Netrunner core sets come with decks that are nearer to complete.

I understand your point of view, but the fact that there are more unique cards is something a collector cares about, not somebody that is interested in playing a good game with consistent decks using only 1 core.

I never expected people to be happier to get less of something for the same price.

"There's less waste!"

Really? I would rather throw extra cards in the garbage than have so many singles in the core set. What I actually do with extras is keep more decks built and give them to people who don't have money for extra cores or lost some.

Exactly, people don't like getting less for the same price. With Netrunner you are getting fewer unique cards and more copies of the same cards. So, there is less in Netrunner than there is in WH40K. In fact, if you look at the product descriptions Netrunner has 252 cards and WH40K has 274. You're not even getting as many cards in general with Netrunner, even when you aren't considering unique vs non-unique.

Actually, because of the math behind deck building, the Netrunner core sets come with decks that are nearer to complete.

I understand your point of view, but the fact that there are more unique cards is something a collector cares about, not somebody that is interested in playing a good game with consistent decks using only 1 core.

What exactly do you mean by the decks are "nearer to complete"? If you're saying they are legal tournament size so is a WH40K Conquest deck. Take one faction, all non-loyal cards from an ally, then finish with neutrals.

If you are trying to say there isn't as much you can change about your deck with one core I could agree with that. Conquest's deckbuilding has a lot more limitations than Netrunner's system. However, because there are more unique cards, once you get three (or possibly even two) sets you have more options with Conquest due to the larger number of unique cards.

As for consistent decks with only 1 core, I agree that Netrunner beats Conquest. It's probably the biggest advantage to the "lumpy" distribution method. It does give a better experience to those who only have one core. However, LCGs are meant to be expandable and most people who are going to play it will at least pick up two cores. It's possible that this is what FFG decided to move back to a mostly 1 copy of each card distribution model. There were a lot of complaints about the lumpy distribution model.

Either way, your original argument is that the game came with less, which is false. There are more cards in Conquest and a larger number of cards in WH40K. By definition, that means that it came with more than Netrunner since 274 > 252.