So I've started to latch on to a really tough little A-wing build:
Gemmer + SD + Test Pilot + Chardaan + Push the Limit
He's tough to hit, can easily get into range 1 for the extra Agility, or out to range 3 for an extra die. Makes him a poor targeting choice, while allowing him to zip through the battle and target injured ships for the kill.
And I enjoy ships with Sensor Jammers, so I was thinking of adding
2 x Blue + Sensor jammer
The thought here is that Sensor Jammers turn a hit to an eye, forcing a players to spend a Focus. This means return attacks from my B's are likely to be against unmodified defense rolls.
I'm considering rounding out the list with:
Airen Cracken + Squad Leader
He would help B's gain a little extra positioning, Focus, etc.
Comes in at 99pts, 8 Red dice, 8 green, 24 health. Lots of maneuverability.
Will still struggle with Phantoms, because Phantoms. Though I do make the Initiative bid possible to deal with anyone running Sigmas.
I like my chances against Han, though Gemmer is far less likely to hold on to his Stealth Device.