How would you fix the game?

By Sol Badguy, in UFS General Discussion

Here in the El Paso area we are looking to instate a local ban list in an attemt to balance out the game and just make it more enjoyable overall. We are currently devising a list of banned cards but I was wondering what you guys think would look like a good list to do this. If you could choose what cards would be banned to make the game even better(not that it is bad now) then what would you change?

I hope this thread doesn't get removed for having ban talk in it because please note I am not saying any of these things should be banned simply that we are going to try out a list at our local just to see if the format would improve.

olcadon's

lord of the makai

ispin

bitter

i think this would be an excelent local ban list. if only a few players own BRT, chester's, feline, or other chase cards you might have to consider having a more exstensive ban list.

Well, in my area it's basically just new players and old fringe people coming back from hiatus, so I'm looking at having a local banlist for don't-scare-people-away reasons. Mine is currently:

Bitter Rivals
Rejection
Olcadan's Mentoring
Blood Runs True
Feline Spike
Lord of the Makai
Ira Spinta
The Ways of Punishment
Battle Prowess

Realistically, the bulk of these cards are promos or URs they're not apt to ever own anyway, so it's mostly just a restriction on myself. (Or Ramongoroth if he should start playing again I guess) All the same, it's good to list them so that any more enterprising new folk with some money can't stalk ebay for BRTs or something :P

All Infinity cards, gone, they aren't condusive to a positive game experience.

Also, remove Chinese Boxing, it's just a piss-off card, not pleasant to play with or against.

Some of the card listed are kinda wierd, but if they work for you.

Personally? I'd say just get rid of anything from Cutting Edge, as NOTHING balanced (that's played) came from that set (except a few attacks). And no, I'm not joking.

This is a joke right? I'm all for bringing new players in, but I am a new player of 2 weeks and my first game with a sakura starter deck was vs. a water feline spike deck, and after watching it **** me and control me, I was like... this game is BA...not omg I got beat so badly, I should quit... thats like a slap to the face of card owners who spend hundreds of dollars to get cards and saying that they can't use it? OK maybe for casuals or friendlies, but in any tournament, only offical FFG banlist should be used...

OhSteven said:

This is a joke right? I'm all for bringing new players in, but I am a new player of 2 weeks and my first game with a sakura starter deck was vs. a water feline spike deck, and after watching it **** me and control me, I was like... this game is BA...not omg I got beat so badly, I should quit...

Thank you!!

after 7 months of absence iam still seeing threads like this

Awaken said:

OhSteven said:

This is a joke right? I'm all for bringing new players in, but I am a new player of 2 weeks and my first game with a sakura starter deck was vs. a water feline spike deck, and after watching it **** me and control me, I was like... this game is BA...not omg I got beat so badly, I should quit...

Thank you!!

after 7 months of absence I am still seeing threads like this

we'll always see threads like this.

the games fine. it's in a far FAR better place then it was pre-block 2 and pre-worlds 2008. While I agree Cutting Edge is a pain in the butt, a lot of find stuff came from there that is necessary and not totally broken. If anything it's just a little stale because instead of being edgy, people just use what's easy and works.

although IMHO, how would I make the game better? I'd be a little more lenient when it comes to errata's. While running around with a huge list of errata's is bad, there are one or two cards where an errata would make the game far better.

also, those hundreds of dollar decks can still be beaten by decks that only cost like $40.

OhSteven said:

This is a joke right? I'm all for bringing new players in, but I am a new player of 2 weeks and my first game with a sakura starter deck was vs. a water feline spike deck, and after watching it **** me and control me, I was like... this game is BA...not omg I got beat so badly, I should quit... thats like a slap to the face of card owners who spend hundreds of dollars to get cards and saying that they can't use it? OK maybe for casuals or friendlies, but in any tournament, only offical FFG banlist should be used...

Slap to the face of people who've got more disposable income than I do?

Sounds right up my alley.

EDIT: How would I fix the game? Temporary errata document until we get the real one.

As I said I think the game itself is doing alright(it could be doing a lot better) and I have no REAL problems right now other than Owlface and Bitter. However I am sorry Ohsteven but you must be a CCG masochist or something because if I had just joined the game and faced a Feline Spike deck that just owned me I would not want to play anymore. I myself own a playset of spikes and I find them boring and thing the game would be better without them. Do I think they NEED to be banned? No. Do I think the game would be funner without them? Well yeah but I don't think that are so bad that they need to GTFO. In fact I have had new players get owned by spike and not come back -__-

Me and my group of friends have ALWAYS been competitive players so yeah those chase UR/Promo? we got em. Spike, Spinta,bloods,Chesters, Makai you name it we probably got it x4. Doesn't mean we don't get tired of it and that new players are supposed to accept getting owned by overpowered cards.

Now as I said this is NOT a ban thread but simply a thread asking what cards you would ban locally if a lot of players had 4 of all the best stuff. Also Ohsteven there was once a card called addes sindicate which players had to pends hundeds of dollars to get a set of and it was still banned and it was a great thing for this game.

to fix ufs i would go back to the basic goal of what the designers want ufs to be; a card game that resembles the fighting games its designed after. here are my ideas

1. Take away life gain- ever play a street fighter game or soul calibur game with the ability to refill your character's health bar? Its a trick question because such a thing doesnt exist in most good fighting games. Life gain makes ufs a long and drawn out process that it shouldnt have to be,

2. Take away one hit ko cards- banning CSS was a start but attacks that can wipe out most characters in the field, ones like feline spike, should be eliminated and never reproduced in any form. Such moves dont exist in mainstream fighting games and if they do they are hard as heck to pull off.

3. Reward players for playing lots of attacks- Fighting games revolve around doin enough damage to your opponent to win, and ufs is the same in this regard. Most of the time a player will win the game by reducing his opponents life to zero, just like in your typical fighter. Now when the combo mechanic was added it helped out this theory alot. Changing attacks together and gaining different results by doing different ones is wat fighting games do well. Thats something that i hope ufs can keep pushing towards.

now you'll notice i didnt say anything about eliminating loops from the game. Believe it or not many fighting games have loop combos and such combos are common in the fighting game universe. Now ufs has things like this but if i could tweak it a little i would make it so that only one or maybe two characters could actually perform a loop; i.e. hanzo is the only character who can loop FFK.

GeneralReaction89 said:

2. Take away one hit ko cards- banning CSS was a start but attacks that can wipe out most characters in the field, ones like feline spike, should be eliminated and never reproduced in any form. Such moves dont exist in mainstream fighting games and if they do they are hard as heck to pull off.

Guilty Gear - Instant Kill

All four buttons, qcf x2.

Not that hard. To land, it is though.

Homme Chapeau said:

GeneralReaction89 said:

2. Take away one hit ko cards- banning CSS was a start but attacks that can wipe out most characters in the field, ones like feline spike, should be eliminated and never reproduced in any form. Such moves dont exist in mainstream fighting games and if they do they are hard as heck to pull off.

Guilty Gear - Instant Kill

All four buttons, qcf x2.

Not that hard. To land, it is though.

Was Gonna say that myself. Also to number 1 Gill from Street Fighter 3 Third Strike healed his life all the time.

Our playgroup mostly adheres to the "no ******* decks" rule for our normal casual play. We're all friends, and we're not out to prove anything by throwing together the most overpowered decks we can muster. In general the majority of our decks have very little shine to them, if you know what I mean.

However, we have spoke about it and though it's come int o question a few times, I've rules that (as long as things don't get out of hand) there will not ever be a local ban. My opinion is that by locally banning a card you do 2 things.

1) You insult/pentalize a person for drawing good (and in most cases rare) cards by not allowing them to play with cards they spent hard-earned money to get.

2) You decrease their chance to do well in a major santioned tournament. If they're not used to playing against a card, they're very likely not going to learn how to survive against/defeat a deck that has (probably several copies of) it.

If it came down to it the only cards I'd ban locally (independeant of the already-existing ban list that I obviosuly don't 100% agree with) are:

Ira Spinta - very few answers to it's enhance besides negation, it's a throw which makes it easier to rinse/repeat combo, has 3 strong symbols, it's only slight flaw is a 2 CC. A possible answer would be to errata it a Earth Divide-type continuos ability (can only be played if there are 1 or 2 other attacks. That would give you a chance to Bitter Rivals it.

and

Fight of Flight - The epitome of overpowered. Having played this game since it came out, I remember commiting a card for +1 Damage OR Speed. We're talking about a card whose cost is to simply commit (not sacrifice vitality, not discard cards or momentum) to give an attack potentionally + 13 damage. Plus it's stats aren't terrible, it even has a not-too-shabby block.

Here's the obligatory sentence about how either Feline Spike should be Felicia only or just remove the printed enchance. Seriously, reverse, multiple AND stun...did it really need the "crap-on-InT/FD/GK/MotB enhance" too?

On a slightly related note, I'd like Amy's Assistance errata'd into 2 separate enhances so all those anti-commit cards can't respond to me simply trying to reduce damage. That's the hardest lesson I had to learn at the Texas Throwdown, thanks to Chris's (er, Scubadude's) Red Lotus.

Is there a way to edit a post after submitting? I'm making some nasty typos. Sorry everyone.

Sol Badguy said:

Homme Chapeau said:

GeneralReaction89 said:

2. Take away one hit ko cards- banning CSS was a start but attacks that can wipe out most characters in the field, ones like feline spike, should be eliminated and never reproduced in any form. Such moves dont exist in mainstream fighting games and if they do they are hard as heck to pull off.

Guilty Gear - Instant Kill

All four buttons, qcf x2.

Not that hard. To land, it is though.

Was Gonna say that myself. Also to number 1 Gill from Street Fighter 3 Third Strike healed his life all the time.

Elena also has a healing super

And let's not forget the weapons that restored life in the SC series.

There are few healing moves in all fighting games. Tekken and Soul Calbier shares Yoshimtso who heals but its a joke.

From being a new player here are the things I would do to fix the mechanics of the game.

Don't ban strong cards limit them to 2 per deck.

Make all promo's 1 per deck rule. Character cards excluded from this rule.

Make it that foundations, assests, and actions combined can not exeede the number of attacks you have in your deck.

Only 20 foundations and Assets can be in play. If there is a skill that would place a card in the staging area then you would discard the card that would be played.

Make it so the most cards that could be tapped in a turn by enemy effects be capped at 5. This makes control usuable but not lockdown city.

Your can only reset your card pool once per turn. This makes it so you can reset the staging area once and only once.

Anything that operates with muliple looses 2 damage, does minum 1 damage for each additional attack. No momentum withdraw cost. Multiples can be enhanced like any other attack.

Any type of mez or control effects should not be placed on attacks. If they are the damage on those attacks should be low and unenhancable.

Introduce low damage attacks with 2 and 3 diffcultiy that give greater bonuses to punches and kicks with high difficulity and not throws or reversals.

Lastly I would make it so that all attacks do minum 1 damage even when blocked. In every fighting game blacking does a sliver of damage. This would make people get agressive.

Archimedes said:

Sol Badguy said:

Homme Chapeau said:

GeneralReaction89 said:

2. Take away one hit ko cards- banning CSS was a start but attacks that can wipe out most characters in the field, ones like feline spike, should be eliminated and never reproduced in any form. Such moves dont exist in mainstream fighting games and if they do they are hard as heck to pull off.

Guilty Gear - Instant Kill

All four buttons, qcf x2.

Not that hard. To land, it is though.

Was Gonna say that myself. Also to number 1 Gill from Street Fighter 3 Third Strike healed his life all the time.

Elena also has a healing super

And let's not forget the weapons that restored life in the SC series.

or yoshimitsu

Life gain in fighting videogames exists, but it's totally marginal and by no means has any effect in competitive play. In Third Strike, Gill is the final boss and he is banned, Elena's healing leaves herself open and limits her ability to inflict damage with no offensive super art. It would be comparable to cards that give like 1 life point back, not to things like Battle Prowess or Rejection.

I don't believe in limiting the number of certain cards per deck. I would do the following local ban list:

Olcadan's

Blood Runs True

Bitter Rivals

Lord of the Makai

Rejection

Chinese Boxing

Feline Spike

Ira Spinta

Starter Akuma

Chun-Li (last one)

Hanzo + Feilong kick (can't be used in the same deck)

ROTBI said:

Is there a way to edit a post after submitting? I'm making some nasty typos. Sorry everyone.

Yes

Click "Report to Moderator" on your own post, and at the URL bar simply change "reportar" to "editar" and hit Enter.

I'll post my actual thoughts when I've written them. Yep, as with everything, here comes a big block of text ladies and gents =)

Again would a lot of problems be solved by limiting card copies in a deck?

I had one more thought to fix things. Make it so that one can't have more cards in hand then max hand size. It forces people to discard and attack. A lot of what goes on now is that people can inflate their hands so easily they can pull off manuvers that should be difficult with ease.

darklogos said:

Again would a lot of problems be solved by limiting card copies in a deck?

I had one more thought to fix things. Make it so that one can't have more cards in hand then max hand size. It forces people to discard and attack. A lot of what goes on now is that people can inflate their hands so easily they can pull off manuvers that should be difficult with ease.

No and no.

Limiting copies doesn't matter; just don't release broken/undercosted cards. PERIOD! The "counter hounds" as I call them have always, and will always, be wrong and are following a stupid, pointless, redundant, and incorrect argument for the sole purpose of trying to make this game look like something it's not. As people are, thank God, starting to realize with each and every regionals report, is that there are cards in need of ban, cards in need of errata, and certain symbols are going to need some biased love in order to keep up with the rest, and that's the bottom line, 'cuz Stone Cold Shinji Mimura said so!

As far as not being able to draw out of handsize, while that's kinda cute, first off, the bigger handers are now pretty much auto-wins, and really, this game, thank God, doesn't have such HUGE draw mechanics that big handsizes are a problem. We don't have the days of **Ken** (handsize? what's that?) or **Ukyo** (I HAVE EVERYTHING AND YOU HAVE NOTHING!), and as such, even abusing the Hell out of Bigger They Are and Aquakinesis is going to tap your stuff out quicker than you may think.

Sol Badguy said:

As I said I think the game itself is doing alright(it could be doing a lot better) and I have no REAL problems right now other than Owlface and Bitter. However I am sorry Ohsteven but you must be a CCG masochist or something because if I had just joined the game and faced a Feline Spike deck that just owned me I would not want to play anymore. I myself own a playset of spikes and I find them boring and thing the game would be better without them. Do I think they NEED to be banned? No. Do I think the game would be funner without them? Well yeah but I don't think that are so bad that they need to GTFO. In fact I have had new players get owned by spike and not come back -__-

Me and my group of friends have ALWAYS been competitive players so yeah those chase UR/Promo? we got em. Spike, Spinta,bloods,Chesters, Makai you name it we probably got it x4. Doesn't mean we don't get tired of it and that new players are supposed to accept getting owned by overpowered cards.

Now as I said this is NOT a ban thread but simply a thread asking what cards you would ban locally if a lot of players had 4 of all the best stuff. Also Ohsteven there was once a card called addes sindicate which players had to pends hundeds of dollars to get a set of and it was still banned and it was a great thing for this game.

In fact I have had new players get owned by spike and not come back -__-

Me and my group of friends have ALWAYS been competitive players so yeah those chase UR/Promo? we got em. Spike, Spinta,bloods,Chesters, Makai you name it we probably got it x4. Doesn't mean we don't get tired of it and that new players are supposed to accept getting owned by overpowered cards.

Now as I said this is NOT a ban thread but simply a thread asking what cards you would ban locally if a lot of players had 4 of all the best stuff. Also Ohsteven there was once a card called addes sindicate which players had to pends hundeds of dollars to get a set of and it was still banned and it was a great thing for this game.

I think thats your problem right there :/ Its great to be competitive but there is such a thing as being too competitive. Facing a new player with a spike deck? Im sorry but that just sounds like bullying to me. Now I may have this the wrong way around of course I mean no harm but I am only ever competive at major events. I personally think you need to remember this is a game but anyway im getting off topic. Cards I think that the game would be better without. I can only think of a few atm.

1. Lolcodans. Reasoning well first off its a rare promo that isnt even being distributed anymore. So new players will have to fork over alot of money for a card for a game that they are just getting into.Second EVERYONE RUNS IT! come on its getting a lil bit rediculous. Theres no drawback to the card at all. You have to find reasons not to run it. This will also tell new players "Hey you want to play this game then get this card or you wont do well".

2. Bitter rivals. Now I myself as an experienced player know that there are ways to get around bitter and the above card. I know how to deal with them. But a new player prolly wont stand a chance. Bitter is probably the worse of the two due to the fact that it can confuse our young new players. Making blocking feel useless when its an important part of the game is not good. Finnaly there is the discarding aspect which will truly shut down the thought that blocking is important. With this one card that can do so many things it may also seem that the game is way too complex and the new player may leave the game for an easier game.

Alot of pple may think spike and spinta as well and i can somewhat agree with them but they are big atacks that are supposed to do big damage. a multiple is like a combo not a one shot kill. Its a string of attacks which suit the game. Granted spike goes a bit overboard with the stun two, and the reversal, and the 4spd and 8 damage which is what alot of finishers are, and then the multiple two. Spinta is not bat at all imo. Its spinta loops that is the problem which brings in more cards such as defender, lotm, kabuki artist. This list could go on for quite awhile. And while this may seem like a bad thing there is one good thing about it. It shows the player some of the more interesting things you can do in the game.

If you read to this point im tired and am rambling on xD . Again meant no harm to Sol badguy and im going to get some sleep.

...I don't know what you did, but you totally broke our forum...>_>

MarcoPulleaux said:

...I don't know what you did, but you totally broke our forum...>_>

I did nothing Dx