Moons were a distraction IMHO, here's how they worked:
- Each player received 2 moons (random draw from among 100) and placed them above their planets.
- When a player challenged a system, they could attack the Moon instead of a Planet.
- Attacking an empty moon you win automatically, put your ships there.
- Moons did NOT count towards victory, but they each had a unique power that affected the game while you had a ship on that moon.
- I can't remember but you may have been able to share moons with other players.
- Attacking an occupied moon was like a normal challenge (i.e. allies, play cards, etc). Killing the occupiers sends them to the warp, they lose that moon power, new owner gains said power.
Since attacking a moon takes up your whole challenge and did not give you a victory condition (i.e. a base going towards your win), for me it just prolonged the game. Some of the moon-powers were kind of cool, but a lot were silly.
Lucre never seemed to distract like this from the game, just enhance very slightly (gave ability to buy tokens from warp or cards for your hand), so we always played with Lucre. We rarely played with Moons...
And as for the FFG revamp, I haven't detailed them (maybe I should, take photos of each power+flare sidebyside EON vs. FFG (I don't have WEG nor Mayfair's versions)) but so far it seems like the powers are almost identical and the flares are very close if not identical. The one-flare-per-turn rule is new, but there's an "official" variant in the rule book to play the old-fashioned way (which we always do, love it ). So other than Technology and additional powers, FFG's version is very close to EON's, and I would hope Kevin's treatment Lucre would be similar...
-shnar