What do you guys think the upcoming expansion will hold? (Disclaimer - I have never played Eon, Mayfair, or Cosmic Online; my opinions are naive).
According to this thread we'll be treated to fifty new aliens! Obviously that would entail fifty new flare cards. The base game comes with seven grudge counters - enough to accommodate a nine player game. So I figure we'll either get six through nine in the expansion, or six and seven now with eight and nine in a second expansion.
With more players, we'll need (just a couple) more encounter, artifact, and reinforcement cards to balance the extra flares in the deck. (I would vote for a second Morph)! We will also require more wild and special destiny cards to balance the extra colours.
Of course rules for hazards (as suggested on page seven of the rules) would add variety to the destiny deck without more wilds and specials (FFG, assuming this is their innovation, are geniuses). But there is no reason to say we won't see some new specials anyway . In fact page twelve of the rules suggests a special destiny card that designates his/herself as defense. Currently all the specials specify another player.
The obvious specials I predict are one to attack the opponent with the most home colonies, and one which attacks an opponent's foreign colony. I would expect the latter to be akin to a wild (attack any foreign colony anywhere ), but specifying any foreign colony in a particular system would be cool too and would better conform with the comment on page twelve. Perhaps we'll get one "attack a foreign colony" card for each system and one such wild card. I suppose we could get destiny cards specifying a specific player but in any foreign colony too. In any case I guess you'd draw again if there was no qualifying colony to attack.
I would personally also like to see more tech cards please! Also a gold or silver (or otherwise marked) saucer for the Prometheus - preferably (slightly) lager, but not necessarily. Great job FFG, keep up the awesome work!