Theory: Non-Action Boost and Barrel Roll

By cody campbell, in X-Wing Rules Questions

Hey guys-

I'm trying to come up with some custom pilots for a campaign I'm making and I thought of an untouched mechanism.

You can currently receive tokens without having taken the prerequisite action, or double up on tokens if you did take the action (via Kyle, Garven, Dutch, etc)

I can't think of an existing instance of this, but what if you could perform a boost via an ability. Not a boost action, but just a boost (like a free token from the example above). That way, you could potentially boost twice. Or boost with stress. How would you word that, and what effect do you think it would have on game balance?

For instance, imagine a TIE Interceptor that read: "During the end phase, if you have an unused evade token, you may perform a boost." Or barrel roll. Both (non)actions could be used in this manner.

To me, I wouldn't feel comfortable publishing that without being there to explain it to players. I'm not sure if anyone would pick up on the omission of "action" and think of it as being assigned a token.

Do you guys think this is a reasonable thing to add to a house rule campaign? Could this ever find it's way into the main game, or is it too wild of a mechanism?

I'm interested in hearing you guys weigh in.

Edited by cody campbell

I think we've got plenty of precedent for the distinction between actions and non-actions, mostly from target lock. You might have to point it out to make sure people realized it, but I don't think it should cause any confusion once you did.

That said, I'd be careful with it - movement abilities are incredibly powerful, and disallowing a double barrel roll was the first errata FFG made, with good reason.

Gotta agree with Buhalin here. A double boost or double barrel roll would be too powerful. The better option would be a free boost/barrel roll action after some form of trigger.

PtL allows you to perform an action but with stress. For a custom pilot, maybe something along those lines, but without the stress.

Maybe something like: "When you declare a target that's at Range 3 from you, you may perform a free boost action before shooting at that ship."

Gotta agree with Buhalin here. A double boost or double barrel roll would be too powerful. The better option would be a free boost/barrel roll action after some form of trigger.

PtL allows you to perform an action but with stress. For a custom pilot, maybe something along those lines, but without the stress.

Maybe something like: "When you declare a target that's at Range 3 from you, you may perform a free boost action before shooting at that ship."

I can see some timeing issues with that. What if the boost puts the target out of range and/or arc? You have allready declared the target, does that then allow you to attack a normaly illegal target?

Hey, it was just an idea off the top of my head. I didn't think about working the kinks out yet.

I'm sorry if I sounded a bit dissmissive of the idea, that was not the intent. It was just a spontaneous rection :)

Gotta agree with Buhalin here. A double boost or double barrel roll would be too powerful. The better option would be a free boost/barrel roll action after some form of trigger.

PtL allows you to perform an action but with stress. For a custom pilot, maybe something along those lines, but without the stress.

Maybe something like: "When you declare a target that's at Range 3 from you, you may perform a free boost action before shooting at that ship."

I can see some timeing issues with that. What if the boost puts the target out of range and/or arc? You have allready declared the target, does that then allow you to attack a normaly illegal target?

I dunno, I think it could work. Just add a clause that disallows the boost if it would put you out of arcs. This could be a powerful ability indeed. You'd rarely have to take range 3 shots. Each range is, what, 2.5 ship bases long? So taking a boost covers 2 of those. Would definitely be a high-PS pilot ability.

That's how Expert Handling worked at first until FFG fixed it. It let you preform a Barrel Roll maneuver but didn't say action so you could in fact BR twice.

Just to point out, decloaking requires you to perform a non- action boost or roll albeit using a different template than normal.