So I've been toying with novel builds with the B-Wing and there's a number that I was pondering of late. With the release of Rebel Aces and everyone finally getting their grubby little hands/hooves/paws/tentacles on them, there are lots of new options to play with. However, when I see Aces B-Wing builds, they are generally pretty obvious, and solid, builds. I wanted to explore some more esoteric builds I haven't seen much talk consideration done for. Not sure all, or any, of these will work.
Ten Numb (31)
Marksmanship (3)
Sensor Jammer (4)
Experimental Interface (3)
First up, we have Ten Numb. The problem with him has always been that Marksmanship is often not the action you want to take. It's usually better to be more flexible, either with the option to barrel roll or to focus for possible defense. The tradeoff for Marksmanship has always been questionable. Now, however, you can put Experimental Interface on him. This means you can either Barrel Roll OR Target Lock, then get your Marksmanship. You get a stress, which could be bad for a B-Wing. I recommend having a support ship with Wingman for Ten. Still, could be quite vicious, especially against highly mobile and lightly shielded ships. He clocks in at 41 points, but Sensor Jammer should help keep him alive, especially if you keep him back at Range 3 early on. Give other, range 1 targets and he should last a bit.
Keyan Farlander (29)
Opportunist (4)
Fire-Control System (2)
Gunner (5)
B-Wing/E2 (1)
So, one of the problems with Keyan is that he can only clear one Stress with an attack, so if he becomes double stressed, it could be difficult to clear them all. Here, though, is something a bit different. The idea is that, if Keyan is stressed, he shoots with 3 dice. This clears his stress. If he misses, he then gets Target Lock. Then, if the enemy doesn't have focus, you can opportunist to get another stress, an extra attack dice, and attack again. It's a buzzsaw Keyan, but gets ever more dangerous with each shot. Also 41 points, so it's an expensive gamble.
Nera Dantels (26)
Deadeye (1)
Fire-Control System (2)
Proton Torpedoes (4)
Ion Torpedoes (5)
Han Solo (2)
B-Wing/E2 (1)
Nera here is interesting. Normally, the tradeoff for Deadeye is questionable. One action is much like another. Here though, Nera adds something special to Deadeye. See, the first round she attacks. She gets a target lock. Then she maneuvers away and focuses. She can then use either torpedo to attack. Now, she spends the focus to trigger the torpedo instead of the Target Lock. Then she rolls dice. Now, she gets to choose whether to spend the TL to reroll dice as a standard TL, or can spend it to turn eyes to hits. Suddenly, you can do some serious damage. The Ion Torpedo could potentially ion an entire swarm, allowing her to follow up with a proton torp next round too. Again, 41 points. Pricey, but not to be underestimated.
Ibtisam (28)
Elusiveness (2)
Sensor Jammer (4)
C-3PO (3)
B-Wing/E2 (1)
Ibtisam is the cheapest of this spread and doesn't do anything particularly new, but she is the ultimate tank. First, she has sensor jammer. This can either force your opponent to spend their focus, or lose a hit. The importance of this cannot be overstated. It's an excellent ability. Then, Ibti can gain a stress to reroll one attack die against her. This can save you from two hits combined with Sensor Jammer. Great, so far, tanky as normal. Then you roll her single evade die. And guess zero. If you roll 1, you've evaded up to 3 hits from a single attack. If you roll a blank or focus, C-3P0 gives you an extra evade and you get to reroll the die again. If you roll an evade now, that's a fourth hit from a single roll you evaded with a single agility die. Think about that. She clocks in at 38 points here.
What do you think? What crazy B-Wing configurations have you come up with?