post rebel aces list, trying to cut a point

By catachanninja, in X-Wing

So right now with aces in hand and on the table im running the following for rebels.

Wedge 29

Engine upgrade 4

Keyan Farlander 29

Veteran instincts 1

Advanced sensors 3

Blue squadron 22

Bandit squadron 12

Got my first game in with it and was super pleased. The only thing im worried about is I don't have a ps10 or better or initiative bid. I'd really like to shave a point to give wedge veteran instincts, but the options seem kinda ugly to me. Any feed back would be really appreciated

If you give Wedge R7-T1, it's not quite as good as an Engine Upgrade, but it can function similarly. That's 3 points instead of 4.

Seconding R7-T1. Probably not quite as good on Wedge (though you will be PS11) as he is on a Turret (love him on "Dutch") but a very solid little Droid.

Edited by ObiWonka

I guess you'd hate it because you give up Wedge's offensive boost but you could drop him to Luke and then add VI putting him at 10 which seems to be your goal.

As much as I like engine upgrade, I have found R7-T1 a bit clunky at times and certianly whnever you really need it you can meet the trigger conditions.

I would strongly suggest dropping Engine Upgrade for Predator on Wedge, ultra strong vs PS2 or lower ships and kinda like advanced sensors when you K-Turn.

Edited by Mace Windu

As much as I like engine upgrade, I have found R7-T1 a bit clunky at times and certianly whnever you really need it you can meet the trigger conditions.

I would strongly suggest dropping Engine Upgrade for Predator on Wedge, ultra strong vs PS2 or lower ships and kinda like advanced sensors when you K-Turn.

I'm just really worried about sacrificing mobility and giving up the ability to course correct with wedge. I love moving after everyone and making slight tweaks with engine upgrades to essentially guarantee he's always firing. It also gives me a ton of strategic options because phantoms and interceptors have to try so hard to evade wedge that it can often take them out of the fight.

My mind immediately thought of that droid too, but, if you prefer engine upgrade...

You can also drop the blue to a rookie x wing, you lose a slight amount of durability, but gain a slight amount of maneuverability, and you stay at 3 attack.

If you don't mind losing the attack die you can switch to air cracken with swarm tactics for a ps. Boost, and gain a bit of action economy. This one gives you a few ept slots to play with, as you'll have 2 spare points, or an initiative bid

And, if you don't mind less attack and more crazy.. Drop the blue to gemmer sojan + refit + test pilot + veteran instincts or determination. Or just take the 99 point bid...

My mind immediately thought of that droid too, but, if you prefer engine upgrade...

You can also drop the blue to a rookie x wing, you lose a slight amount of durability, but gain a slight amount of maneuverability, and you stay at 3 attack.

If you don't mind losing the attack die you can switch to air cracken with swarm tactics for a ps. Boost, and gain a bit of action economy. This one gives you a few ept slots to play with, as you'll have 2 spare points, or an initiative bid

And, if you don't mind less attack and more crazy.. Drop the blue to gemmer sojan + refit + test pilot + veteran instincts or determination. Or just take the 99 point bid...

Running the rookie is the front runner right now. First game with the list would have been ugly though had the rookie been the choice. The blue took a ton of damage and the z survived with one health thanks to a lucky double evade. Both would have been dead if a rookie were there.

I think i need to run a few more games with the list before i start tinkering, unless anyone else sees a glaring weakness to adress? Maybe i don't need the ps11 security blanket after all?

Keyan Farlander 29

Veteran instincts 1

Advanced sensors 3

How often did you use the Advanced Sensors? I rarely use them and prefer Fire Control System, the poor man's Push the Limit.

That would free up the point for VI, though I would almost prefer Adrenaline Rush. With VI, you're only guaranteed to out-pilot Phantoms...the threat of Han/Soontir/Vader + VI is still there, plus you never know when Roark will show up. Being able to K-Turn then Boost would be highly unexpected, or being able to focus or TL at a key moment shouldn't be discredited, either.

Keyan Farlander 29

Veteran instincts 1

Advanced sensors 3

How often did you use the Advanced Sensors? I rarely use them and prefer Fire Control System, the poor man's Push the Limit.

That would free up the point for VI, though I would almost prefer Adrenaline Rush. With VI, you're only guaranteed to out-pilot Phantoms...the threat of Han/Soontir/Vader + VI is still there, plus you never know when Roark will show up. Being able to K-Turn then Boost would be highly unexpected, or being able to focus or TL at a key moment shouldn't be discredited, either.

With keyan pretty regularly, I did a couple barrel roll into red maneuvers with him to gain an unexpected firing position that really messed with my opponent.

I don't think anyone runs Soontir with VI instead of ptl so I'm not tremendously worried there. No one local plays fat Han, he does scare me a little but I'm hoping wedge and two b wings prove problematic for him.

Wedge Antilles - 29

Predator - 3

Jake Farrell - 24

Push the Limit - 3

Outmaneuver - 3

Chardaan Refit - -2

A-Wing Test Pilot - 0

Keyan Farlander - 29

Veteran Instincts - 1

Advanced Sensors - 3

Heavy Laser Cannon - 7

100pts

Wedge Antilles - 29

Predator - 3

Jake Farrell - 24

Push the Limit - 3

Outmaneuver - 3

Chardaan Refit - -2

A-Wing Test Pilot - 0

Keyan Farlander - 29

Veteran Instincts - 1

Advanced Sensors - 3

Heavy Laser Cannon - 7

100pts

That would be neet, i especially want to run jake eventually but i think i'd have the same misgivings as I do with the current list. Don't know why but i'm really not a fan of HLC, maybe I haven't played it enough though.