I'm starting to prep for a Firefly campaign that I'll be running in a few months. Although I like the rules for the new Firefly game, I also like the Edge of the Empire mechanics, and I think I've sold most of the group on the fancy dice (we're traditionally d20 - I don't think we've played anything but for more than a decade).
So, right off the bat: no aliens, no Force (unless we have a reader like River), probably lower tech...
I want to fiddle as little as possible with the core mechanics, but I want to make the world feel like the 'Verse a little more (although I honestly think EotE already does quite a bit), but am considering a few changes. I'd like advice from those more experienced with the new Star Wars RPG.
1) Less reliance on gear. I mean, you still want a gun to be effective, but I want less reliance on customizing and kitting out your gear. In Firefly, a gun is a gun, pretty much.
2) What would be the ramifications of doing away with armor? Presumably, that would make combat a little more lethal... and I'm okay with that. What else?
3) With non-humans out, I'm toying with "regional" backgrounds instead. Someone from Alliance Space, like Inara or Simon, has a different upbringing and different sensibilities than someone raised on the Rim, like Mal or Jayne.
Any thoughts on these specific things? Any Browncoats with other suggestions?