Giving up on E-Wings

By BCooper85, in X-Wing

You need to compare E-wing to X-wing. You get way better survivability (+1 defence die and shield in place of hull). Better dial, and more actions in bar. Worth 5-6 extra points in my book. My favorite way of playing them is R2 astro+AdvS + Ptl on Coran. Not cheap, but 2 actions every turn and immune to action denial.

People just underestimate the effect of +1 defense and +1 shield has for R2-D2 or R5-P9. Regeneration is exponentially better with an E-Wing than with an X-Wing.

People just underestimate the effect of +1 defense and +1 shield has for R2-D2 or R5-P9. Regeneration is exponentially better with an E-Wing than with an X-Wing.

I agree with the defence dice, but not the Shields. Having an extra shield does absolutely nothing for the either R2-D2 or R5-P9. They both have exactly the same effect whether the ship has 2 hull or 3. Both result in getting back a single (non-critable) hit point (and only after suffering one or more damage).

A hullpoint is a damagepoint you will never be able to recover. Suffering 3 or 4 damage in one round can lead up to the following: 2 hull and 2 shields is much worse than 2 hull and 3 shields after a full regeneration (it happens more often than you think). It gets even worse with 1 hull 2 shields vs 1 hull 3 shields, since you are much more prone to be oneshottet (or teamshottet) with 3 "Healthpoints" vs 4 Healthpoints.

Also this one hullpoint vs shield? It might as well be a crit that cripples your defense.

It may not come to play in every game, but when it saves you, it's game changing.

Edited by Weidekuh

Hi, i m new, i love e wing, and prefer it to x wing, obviously the cost is higher of x wing, then in some situation can be a problem, because you sacrificate point for equip the other ship, or to play a better ship for it.

Tomorrow i play with my friend and want try:

Ethan + determination + r5 astromech

2x x-wing rookie

2x bandit squad

I Have only 2 point to upgrade the shop, and prefer put some help me ignore critica damage to guarantee efficient on ethan.

Last week i play:

Corran + r2d2 + dire Controll system

Jan ors+ crow+ nien numb + ion turret ( maybe better blaster but then need re con specialist)

Bandit squadron

Tala squadron

Good squad and good luck for me.dont lose nothing and kill all.

Just for fun..

Knave + FCS + r5-p9

Knave + adv s + engine

Knave + r2-d2 + stealth

All tuned slightly differently, all surprisingly good in the endgame, even with p.s. 1

Ewings are as overpriced as they are over-ugly. Not with a rented ****.

People just underestimate the effect of +1 defense and +1 shield has for R2-D2 or R5-P9. Regeneration is exponentially better with an E-Wing than with an X-Wing.

I agree with the defence dice, but not the Shields. Having an extra shield does absolutely nothing for the either R2-D2 or R5-P9. They both have exactly the same effect whether the ship has 2 hull or 3. Both result in getting back a single (non-critable) hit point (and only after suffering one or more damage).

How do you figure? An X-Wing with R2-D2 has 3 unrecoverable HP and 2 recoverable HP, while an E-Wing with R2-D2 has 2 unrecoverable HP and 3 recoverable HP. There is very clearly a difference.

you know R2D2 only recovers *one* shield right, you cant crusise about on greens for three or whatever turns and get them all back.

So as long as you've got a ship with at least one shield he's a useful on a one shield ship as an eight shield ship

Both can only use his power if they have NO shields remaining

Do it when you've got non critical damage and its risky

Ah sorry i forgot the r5 in the transport set can use focus for shields too.

I've just seen R2d2 misplayed before as 'recover a shield after a green manouvre' as that is the text on voidstates squadbuilder, slightly different to that on the card :)

Edited by Gadge

R2-d2.png

People just underestimate the effect of +1 defense and +1 shield has for R2-D2 or R5-P9. Regeneration is exponentially better with an E-Wing than with an X-Wing.

you know R2D2 only recovers *one* shield right, you cant crusise about on greens for three or whatever turns and get them all back.

So as long as you've got a ship with at least one shield he's a useful on a one shield ship as an eight shield ship

Both can only use his power if they have NO shields remaining

Do it when you've got non critical damage and its risky

If the crew card could be put on an e-wing then you would be right.

Edited by TasteTheRainbow

You know what I might well have confused the two!

you know R2D2 only recovers *one* shield right, you cant crusise about on greens for three or whatever turns and get them all back.

So as long as you've got a ship with at least one shield he's a useful on a one shield ship as an eight shield ship

Both can only use his power if they have NO shields remaining

Do it when you've got non critical damage and its risky

That is exactly what you can do with R2D2. "After executing a green maneouvre, you may recover 1 shield (up to your shield value)." No idea where you are picking up the other restrictions. His ability works no matter how many shields you have lost or have left, and works turn after turn after turn.

Ninja'd! Too many stealth devices around here...

Edited by Patriarch

I know how its happened. I'd played against R2D2 (astromech) and seen this done so used it myself and early into one game my wife was adamant it was only if you had one shield and you could take damage.

Knowing that arguments wth Siany can go on for weeks i said 'fair enough then' and she showed me an r2d2 card that said exactly that, obviously thats the crew card but i didnt pick up on that at the time (im on oxycontin for a shredded spine so i can get confused at times) and i dont think she realised there were two versions of D2.

Thats a bugger as i lost that game to only being able to get one shield back up on wedge at a time as well!

Yea let her keep house-ruling it. Pick your battles Gadge!

At the moment most games have at least 20 minutes of arguing as she enjoys the game enough to play but has bothered to learn about *half* the rules. So everytime something happens she doesnt like i have to spend time explaining the rule, arguing about it, explaining that 'it might not be fair but i didnt write the bugger', checking the FAQ etc etc.

Shes a lovely lass but very competetive and hates losing.

Normally I used to just 'run' the game so it was fast and fun but now Sian has got more into it she keeps stopping the game all the time to check stuff. I dont mind if she knows the rules and i'd prefer her to but shes currently at the point where she just argues the toss about things rather than just trusting me and then five minutes later agrees that perhaps i was right.. but.. if it means she might lose a ship we have the performance of checking every single possible rule loophole to save it :)

You dont want to know how many times i had to read out the rules for energy on the tantive....

"I think Hobojebus has a certain bias against E-Wings that goes off of his personal experience rather than actual game facts, such as their outstanding dials, actions and upgrades. I honestly think he's just a great player (or he's surrounded by mediocre players using E-Wings), and regardless of the ship, his skill outmatches his opponents. I'm in no way being facetious either.

I have to ask you, Hobojebus, have you flown the E-Wing as extensively as your other ships (I know you're a huge fan of the Defender)? I always read your disdainful comments towards it all over the board, but never any mention of personal experience flying it yourself and by quickly dismissing it as an inferior ship without applying your own skill level and gaining your own perspective on it by flying it for yourself your arguments become detrimental to the discussion of strategy and the growth of new ideas for list building."

It is purely my experiences over about a dozen games since wave four came out against a few friends which is why I'm not using stats or anything just things I've seen happen.

I've used rebels once and I didn't take an e-wing I couldn't make a list I liked that didn't come off lacking in regards to my personal playstyle, took xxbzz generics and did pretty well given I'm used to imperial movement.

I do use defenders almost every game and have alot of success with named and generics, we've gone from people following forum wisdom of it being over costed to people groaning each time it comes out to play.I've used the phantom twice and it was horrific which is why I tend to not include it in my lists.

As for skill there's no events I can attend competitively to really test myself against strangers

So there is no way to really gauge my skill level.

As for e wings...

bought one mainly for 'completeness' and the cards.

read the cards and looked at the dial, saw the pilots... thought 'my god how have i overlooked these, they are awesome'

Then i've yet to be able to field them properly as i just cant justify the points they cost.

They also look bloody horrible and I cant help feeling they are a bit out of place in the game. They just dont feel that 'star wars' to be, look a bit too much like BSG vipers.

Pretty sure my plan of Corran with A-wing support with wingmen could be pretty solid. Probably not tournament worthy, but seems like a pretty dangerous hit and run squad.

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!75:18,44,58,60:-1:1:;31:54,72:7:1:U.18;31:54,72:7:1:U.18

Potentially hard to kill but a bit undergunned any turn after corran double taps, And if your facing a turret ship it'll be a uphill battle i feel.

Just for fun..

Knave + FCS + r5-p9

Knave + adv s + engine

Knave + r2-d2 + stealth

All tuned slightly differently, all surprisingly good in the endgame, even with p.s. 1

I call my triple Knave lists "Knaval Warfare"

Been using Corran with VI, engine upgrade, advanced sensors and R2-D2 recently. Designed it as a Phantom hunter, but arc dodges and regens shields crazily enough to stand up well against other ships.

Also, remember that an E-Wing has 5 green manoeuvres against an X-Wing's 4.

Etahn seems to be more useful for benefitting other ships, as are most Rebel ships, he works pretty well with Ten-Nunb as long as he is in his firing arc while attacking.

They also look bloody horrible and I cant help feeling they are a bit out of place in the game. They just dont feel that 'star wars' to be, look a bit too much like BSG vipers.

When explaining it to people who are unfamiliar with the ship, I say it looks like an incest child between a Viper and the older Cylon Raider.