So I just got Innsmouth. Last night I thumbed through the IH mythos cards (didn't read any or keep tally of locations) just to see how many of the 36 cards actually showed Innsmouth gates. As it turns out, it's not 25 like in Dunwich, so I had to re-revise my Anti-Dilution, double-deck math.
Then I tried playing a game with all six expansions to see if my numbers might work out. Oh, they did.
I randomly picked a team of five investigators, and Quachil Uttaus as my AO (urk!). The investigators came out of a pool of all of them, because I equally want to test old investigators to see how their Personal Stories hold up. Quachil Uttaus was chosen because I put the 8 AO sheets on the top of my current stack, and rolled a d6 to choose, guaranteeing an Innsmouth AO (and guaranteeing one for the next two games). I used no heralds or guardians, in the interest of seeing Quachil's pure potential.
Silas Marsh was 1st player, and for a long time I used his clues and leeched off of Patrice to avoid drawing the Small Dust cards. I didn't realize that you won't die until deck 3, but I didn't want to risk anything until he at least made it into a gate and sealed it. After an adventure in LiTaS, he managed to seal a gate at the Esoteric Order, and later closed a triangle gate at Devil's Reef (eliminating 3 triangle monsters; two on that gate!!) before being turned into dust.
Early on I passed the Good Work Undone rumor to get Patrice a second Unique item so she could pass her Personal Story. It was a one-clue difference, but at least we didn't lose any seals. Over the course of the game, also I managed to pass Sister Mary's story (with the help of All Quiet), Michael McGlen's story (closing his gate would get rid of the hexes on his spot, but I decided to trash them anyway :-D), and Charlie Kane's story (using much of Michael's starting cash). Silas was replaced by Daisy, who started with Eltdown Shards, used later to prevent QU's track from filling. I failed Daisy's Story early so that I could get Find Gate: I needed to send her in in case Mary got disrupted on her way back to seal the last gate.
Luckily, the last Mythos card did not add doom token 12, and Mary came back, used her Lore skill and Revelation of Script spells to close the gate, and used one of Patrice's clues to help seal it. Peace returned to Arkham.
Some notes and comments:
- Five investigators is more than I usually take in; but keeping track of new characters and everyone's PS pass and fail conditions was daunting. No to mention keeping track of all the chaos on all the boards.
- Patrice is great. I likely would not have won without her clue pool. She is good... (too good?)
- Two rifts opened. I got lucky early on by a bunch of the same symbol combos coming out, and later on when they added only two doom tokens total, so it could have been worse.
- Dunwich got two Wizard's Hill gates, which meant a surge. Only one DH token appeared.
- One Next Act card came out. It might
- Innsmouth got a LOT of gate activity. It might have been luck: if Innsmouth had fewer gates, that would have meant more Dunwich gates and Next Act cards. Only two DOU tokens were added: one from a seal, one from a vortex.
- Patrice's Personal Story: it says "each time you draw a Unique Item, put a clue on this card; if there are two, you pass." I assume that means that she has to draw and obtain two unique items? That is, she couldn't just go shopping immediately and says she drew 3 and passed?
- My Anti-Dilution method Mk3 worked extremely well. All boards and the Next Acts saw plausible activity.
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Anti-Dilution Mk3:
Again, you have to make a small "special" deck of just the cards showing Dunwich gates, Innsmouth gates, Next Act cards, and The Story Continues. However, I have two ways to get the probabilities you need:
The "simpler" method:
When you have to draw a mythos card, roll a die. On a 1-4, draw from the "special" deck. Otherwise, draw from the regular deck. I know that this seems like there will be a lot of non-Arkham gates, but that should be fair considering you're aiming to sum the threats of all three relevant expansions. Just remember that the combined individual threats of these expansions add up to 63.31%. Not using my methods and just drawing off one big mythos deck yields a pitiful 28.07%.
- The chances of drawing a Dunwich gate with this method are 26.04%, compared to 24.51% when using just Dunwich. Only a minor increase.
- The chances of drawing an Innsmouth gate are 34.38%, compared to 32.35% with just Innsmouth. Also a minor increase.
- The chances of drawing a Next Act card are 6.25%, compared to 6.45% with just King in Yellow. This is very close.
The "more accurate" method:
When you have to draw a mythos card, roll two dice. If either are a 1 or 2, draw from the special deck. If neither are a 1 or 2, then roll another die: if it is a 1, then draw from the "special" deck. Yes, I know that this is complicated, but it is very, very close. I plan to take three of my unused dice, putting a "special" face on one side of one of them, and on two sides of the other two. I would then draw from the "special" deck if any of the three showed the "special" result. It seems nuts, but check the results for yourself:
- The chances of drawing a Dunwich gate with this method are 24.59%, compared to 24.51%! Very, very close!
- The chances of drawing an Innsmouth gate are 32.47%, compared to 32.35% Even closer than above!
- The chances of drawing a Next Act card are 5.09%, compared to 6.45%. Not as close as the "simpler" method, but this way Dunwich and Innsmouth don't have a combined 3.55% increase over what they should have.
There you have it. You may think that I'm crazy, or that both of these methods put too much emphasis on non-Arkham gates, but like I have explained to another forum user: The goal is to keep Dunwich, Innsmouth, and King in Yellow from being diluted, and the above methods do quite a nice job. The mutual exclusivity presented by using all the expansions together the normal way makes each of the threats significantly less frequent than using them individually; and yet you get a -1 investigator handicap for each board expansion past the first and a +1 gate limit for using both Innsmouth and Dunwich! It hardly seems fair. Plus, this only deals with the Mythos deck: the location and gate decks are unaffected, and will continue to display bits of all expansion themes, as they should.
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