Can't hit me!

By Bohrdumb, in X-Wing

Gemmer Sojan + Chardaan + Stealth Device + Test Pilot + Push the Limit

5 green, a Focus, and an Evade every turn.

Probably missing something obvious but how are you getting the 5th dice at range 2? I really like Gemmer with proton rockets as his ability gives some insurance as he sweeps in to deliver the payload.

Loving a-wings right now!

Farlander+HLC+oppertunist supported by Jan and wes.

Bang, your dead.

Farlander+HLC+oppertunist supported by Jan and wes.

Bang, your dead.

Meh... just run into Keyan and he has no valid target =P

Same question as Simple31 - at best you'll end up with 4 agility but only at Range 1, unless you are incredibly lucky and retain your stealth device the entire game - right? open to correction :)

"When you are at range 1 of at least 1 enemy ship, increase your agility by 1."

As soon as I enter range 1 of any enemy, my dice go to 4. With stealth device I'm at 5. Adding the Focus and Evade, and noting that it makes me a much less likely target for anyone, anyway, I think this little guy could be quite resilient.

Yes, you have made a ship that people don't really want to shoot at harder to hit. I assume you are going to save your focus for defense, meaning you have 2 attack dice with no actions to boost your attack.

Granted you are only at 26 points

I would add Jan Ors with an Ion Turret and Nien Nunb to help out with the firepower.

"When you are at range 1 of at least 1 enemy ship, increase your agility by 1."

As soon as I enter range 1 of any enemy, my dice go to 4. With stealth device I'm at 5. Adding the Focus and Evade, and noting that it makes me a much less likely target for anyone, anyway, I think this little guy could be quite resilient.

Don't get me wrong, its a good build, but don't underestimate the power of this fully armed and operational battle bus.

Okay, while B-Wings aren't busses, this Keyan hits like a truck. 6 attack dice with a secondary weapon means I can move slow and keep as much distance/area between me and you, and I can save my action for target locks or barrel rolls.

Usually it can one shot ships with 4 or less health regardless of the amount of green dice. You would need 8 unmodified green dice to have your awing survive. Its my anti-phantom/anti falcon list, and it works pretty well half the time.

"When you are at range 1 of at least 1 enemy ship, increase your agility by 1."

As soon as I enter range 1 of any enemy, my dice go to 4. With stealth device I'm at 5. Adding the Focus and Evade, and noting that it makes me a much less likely target for anyone, anyway, I think this little guy could be quite resilient.

So to reiterate the question you have failed to answer, what about when you are only at Range 2 of all enemies? Where are your 5 dice then?

"When you are at range 1 of at least 1 enemy ship, increase your agility by 1."

As soon as I enter range 1 of any enemy, my dice go to 4. With stealth device I'm at 5. Adding the Focus and Evade, and noting that it makes me a much less likely target for anyone, anyway, I think this little guy could be quite resilient.

So to reiterate the question you have failed to answer, what about when you are only at Range 2 of all enemies? Where are your 5 dice then?

At range 2 tactician says hi

You mean Blount and an Ion Missile say hi. :)

"When you are at range 1 of at least 1 enemy ship, increase your agility by 1."

As soon as I enter range 1 of any enemy, my dice go to 4. With stealth device I'm at 5. Adding the Focus and Evade, and noting that it makes me a much less likely target for anyone, anyway, I think this little guy could be quite resilient.

So to reiterate the question you have failed to answer, what about when you are only at Range 2 of all enemies? Where are your 5 dice then?

I didn't make that claim so I'm not sure what I'm supposed to refute?

However, with PtL and the ability to boost it is unlikely once the fighting starts that I won't be in R1 of someone. And as nimble as the ship is, it's unlikely multiple enemies will end up with decent shots.

The point of this ship isn't a be-all, end-all. However the super high agility is going to make it a challenge for any enemy that isn't throwing more than 2 dice.

Blount is an issue for any ship using Stealth Device, but how often do you see him in lists?

And at 26pts, it's quite cheap for what you're getting.

The issue is fitting it into a list that can provide the necessary firepower to bolster the 2 attack dice.

I run a similarly kitted out Gemmer (outmanuver instead of ptl) and back it up with Keyan and wedge.

They don't have much symmetry with each other, but if I can focus on one target I'm golden.

"When you are at range 1 of at least 1 enemy ship, increase your agility by 1."

As soon as I enter range 1 of any enemy, my dice go to 4. With stealth device I'm at 5. Adding the Focus and Evade, and noting that it makes me a much less likely target for anyone, anyway, I think this little guy could be quite resilient.

"When you are at range 1 of at least 1 enemy ship, increase your agility by 1."

As soon as I enter range 1 of any enemy, my dice go to 4. With stealth device I'm at 5. Adding the Focus and Evade, and noting that it makes me a much less likely target for anyone, anyway, I think this little guy could be quite resilient.

The problem here is that, while you get that extra green die at range 1, everyone else gets to add an extra red one. You're getting shot at with 3-4 red dice whenever you're in range 1. That's still not great odds.

That's not 100% true. You have to be in R1 of a single enemy ship to get the +1 agi. Then all ships, regardless of what range they are at, have to deal with the +1 agi. So as an extreme example, if you're using him to action deny Han Solo, you're clearly in R1 of Han, but his escorts could be behind him at R3 to Gemmer. As such, you would actually have 6 agility, 7 if it's an obstructed shot.