Penal Worlds
A Penal World is a class of Imperial world used entirely as a military-prison planet. A single such world's population consists of criminals from hundreds of different worlds. They tend to be barren worlds that have few other uses. Military formations are then raised from among the population as necessary, to serve as Penal Legion troops within Imperial Guard regiments. There they may earn redemption through their term of service, which is for life. Only through death in service of the Imperium may they be worthy of the Emperors mercy.
Penal World Rules
Characteristic Modifiers
+Toughness, +Perception, -Influence
Fate Threshold
2 (Emperor's Blessing 8+)
Home World Bonus
Everything in Excess : If this character uses more than one dose of a given drug in a 24 hour period they must make an Ordinary (+10) Toughness test as per the rules for excessive drug use, however this character never receives the normal cumulative -10 penalty for each additional dose. If the test is failed the drug still has no useful effect for the next 24 hours.
Home World Aptitude
Perception
Wounds
A Penal World character starts with 9+1d5 Wounds.
Recommended Backgrounds
Outcast, Imperial Guard, Adeptus Astra Telepathica
Agri-Worlds
An Agri-World or α-class is one devoted to food production. The majority of its surface is given over to producing food for other worlds reliant on such imports - the foodstuff itself forms part of the planet's required tithe. Governors of such planets are required by the Adeptus Terra to protect the harvest and meet the quotas placed on them. Often inter-commander rivalry leads to attempts to destroy or steal crops and livestock and then blaming them on pirates or raids. To live on such a world is to endure a life of labour but also relative peace from the greater horrors of the galaxy. Agri-Worlders would live out their entire lives on their home world if not for the occasional tithe of manpower, taking ignorant farmhands and villagers off to fight, work and die for the Imperium at large.
Agri-World Rules
Characteristic Modifiers
+Strength, +Fellowship, -Intelligence
Fate Threshold
3 (Emperor's Blessing 8+)
Home World Bonus
Labours of Man:
This character gains a +20 bonus to Trade (Agri) skill tests when cultivating or harvesting crops or animals (that they would be logically familiar with). They also gain a +20 circumstantial bonus to Trade (Technomat) skill checks relating to agricultural or horticultural equipment. Finally this character gains a +10 bonus to any fellowship based checks made against characters from the same or similar home-world. (GM's Discretion as to circumstances where this may not be appropriate).
(Considering Alternatives)
Home World Aptitude
Fellowship
Wounds
An Agri-World character starts with 8+1d5 Wounds
Recommended Backgrounds
Adeptus Administratum, Adeptus Mechanicus, Adeptus Ministorum
Edited by AxiosXiphos