A couple ideas I have been throwing around.
Rapid Reload - Amendment: Rapid Reload now only applies to weapons that the PC has been trained to use. When attempting to reload weapons that they do not have the proper training in, the standard reload time applies.
- The idea here being that if a PC doesn't have the training to fire a weapon proficiently, then they definitely aren't somehow capable of working that weapon's reload mechanisms faster than normal.
Tactical Maneuvering - Amendment: When using a full action to move twice the vehicle's tactical speed, attacks from the vehicle suffer a -20 to hit rather than the standard -10.
- Again, I figured that if attacks from a vehicle suffer -10 to hit when the vehicle moves its full speed in one round, then moving double that would increase the difficulty to hit anything a further -10.
Pretty simple and to the point. Thoughts?