Et'han List

By Hrathen, in X-Wing

I mostly play Imperial, but I am thinking of trying this list.

Et'han + VI + Sensor Jammers

Rookie Pilot x3

It is a really straightforward list. It is really all about getting as many ships as possible to shoot at whoever is in Et'han's arc.

The low PS X-wings could also help be blockers which should really help with Et'han's sesnor jammers.

I just don't know if I need to make some room for Wedge so that Et'han survives the initial pass.

For the price of 3 Rookie Pilots you get 5 Bandit Squadron Pilots with 6pts to spare or 5 Tala Squadron Pilots with 1pt to spare. More ships make better use of Ethan's ability.

Also, PTL and R2-D2 are the best upgrades to run on Ethan in order to keep him alive. Honestly going from 5-7 for PS doesn't make a huge difference in the current meta.

Edited by GodlessMimicry

For the price of 3 Rookie Pilots you get 5 Bandit Squadron Pilots with 6pts to spare or 5 Tala Squadron Pilots with 1pt to spare. More ships make better use of Ethan's ability.

Also, PTL and R2-D2 are the best upgrades to run on Ethan in order to keep him alive. Honestly going from 5-7 for PS doesn't make a huge difference in the current meta.

More ships doesn't mean better. 2 attack even if one is a crit can still be stopped easier then 3 attack with a crit. I found the B-wing instead of the rookies works better.

Eating in a boat + Vi

2x blue squadron

Red or pimped out A-wing

That is just as effective from my experience.

I do Z's or b's. X's just don't have the numbers or survivability.

Every time I sit down to make an E'tin a Boat build I also start with:

Ethan

a Single 3 dice offensive ship

3 bodies

I don't feel like I have enough room left to get PS up to kill one of theirs first levels and I wonder about only 3 ships being enough. Going from 4 to 5 or 6 ships always seems better. Ethan + 3 offensive bodies might be enough but I havn't found a combo to be comfortable with yet.

Three x-wings have a total of 9 attack dice. Four Z-95's only have a total of 8. So over all the Z-95's are throwing fewer dice. But it's not all about dice. It is usually better to throw fewer dice if you can group them together in larger attacks. Your opponent simply gets to roll fewer agility dice to counter your hits.

The Z-95s do have a total of 16 total hits, to the x-wings' 15 total hits, but again it is better to have those hit distributed between fewer ships because it takes more damage before you lose any ships.

Lastly I I ever flew against a Et'han + 4 Z-95s list I would immediately target Et'han. Those Z-95's aren't that dangerous without him.

As for B-wings. I am sure they are great in this position, I just can't get myself to love them the way I want to. Maybe I haven't flown them enough. I am not sure that they are really that much harder to kill than X-Wings are. B-wings take the same number of hits to kill as Y-wings do. And when the game first came out I found Y-wings much easier to kill than x-wings. Granted B-wings have more shields than Y-wings and are definitely better in that respect. I am willing to acknowledge that B-wings might be a little more survivable than X-wings, but I don't think the difference is that huge. The real difference I see between the X-wing and the B-wing is their upgradeability. So if I am going to send ships out naked, I think I prefer X-Wings.

Sunday night I matched against an E'Than list:

Ethan + a few upgrades (don't recallwhich ones)

4x Prototype + Charddaan Refit.

VS my:

Wedge + Swarm

Cracken + Veteran

Ten Numb + Marksmanship

Prototype + Refit

A 1 hour time limit.

At the end of the hour he had killed Wedge and Cracken while I toasted 2 Prototypes and was lined up to kill another one and Ethan had time not expired. He won on points.

So many A's made great blockers allowing Ethan to stay out of firing arcs letting the A's lay down crits once shields were down. Once down to 2 ships the A's maneuvering made it tough to turn inside getting them back into arc.

Three x-wings have a total of 9 attack dice. Four Z-95's only have a total of 8. So over all the Z-95's are throwing fewer dice. But it's not all about dice. It is usually better to throw fewer dice if you can group them together in larger attacks. Your opponent simply gets to roll fewer agility dice to counter your hits.

3 X-Wings cost 63 points, so you're better off comparing it to 5 Z95's, not 4.

For the price of 3 Rookie Pilots you get 5 Bandit Squadron Pilots with 6pts to spare or 5 Tala Squadron Pilots with 1pt to spare. More ships make better use of Ethan's ability.

Also, PTL and R2-D2 are the best upgrades to run on Ethan in order to keep him alive. Honestly going from 5-7 for PS doesn't make a huge difference in the current meta.

More ships doesn't mean better. 2 attack even if one is a crit can still be stopped easier then 3 attack with a crit.

Right, but you are ignoring the fact that there are more of them. Over time 5 2 dice attacks including a potential 5 crits is harder to block than 3 3 dice attacks including 3 potential crits. At range one this becomes even more of a big deal. More attacks make enemy tokens less effective also. Furthermore, more attacks gives you more potential to grind out shields quicker, shields which otherwise pretty much make Etahn useless.

Etahn's ability isn't about making it easier to land hits, otherwise you might have a point. His ability is about maximising the damage potential of every shot you make. As such you maximise his potential by maximising the total potential damage output. It is also more ships for the enemy to deal with.