Ok, a bit of context:
One of the characters I play is a droid with 5 Intellect, basically made to be the group's go-to for anything mechanical/technical, and also a fall-back for other things where his innate smarts would be handy. It goes without saying that his dice pool for that kind of stuff just obliterates anything lower than daunting most of the time, and here's where I have my problem.
You see, as the game went on, I noticed that my character wasn't getting the same kind of checks as the others who went for more balanced characters (my guy is smart, but has the social graces of a Rancor with the physical capability of a Drall). While they experienced the whole range of difficulties for the tasks they undertook (ones pertaining to their specialties), almost everything that was put up against my guy's Intellect was at the hard difficulty level (with challenges), or greater.
At first, I thought I saw things from the GM's perspective. My guy was a genius, he needed to be challenged or he would just flip the tables with a Computers check. After all, why go through the trouble of planning/executing a bank heist (which would no doubt be a fun experience for the whole table), when your droid brainiac can just walk in and take over the facility's systems like he owned the place?
However, as time went on, it became kind of absurd. A hard check to unlock a door to rust-bucket ship, which the group owned? A hard check just to turn the lights off? There came a point where it was clear that things were just being made more difficult because my character was the one doing the check, which I just couldn't understand. After all, my character is as specialized as one can be, leaving plenty of ways of taking him down a few pegs without arbitrarily making the checks at he's good at harder.
So I ask, before I sit my GM down for a talk, is this truly wrong?