So I just got the new Dwarrowdelf nightmare quests in the mail today and am trying them out in order one by one. I'll give a few overall thoughts on each quest as well as thoughts on each nightmare card faced.
Nightmare Redhorn Gate is absolutely fantastic from my two attempts so far. Won on the second attempt (incredibly narrowly!!) after a very long and grueling game. The very challenge of trying to clear Caradhras (and stage 2 to a lesser degree) as fast as possible is only heightened and improved by the fact that you must do this even faster before any especially nasty nightmare cards appear to seriously hinder you.
Makes the quest a fair bit more difficult but the quest has always been a bit hard for me with decks that aren't exactly powerhouses when it comes to providing huge willpower. This actually stopped a particular nightmare cards effect in its tracks as I don't use very many willpower boosting cards at all and it thus did not stop any of these effects.
I encountered all the new nightmare cards during my two games and their effects were as follows:
This guy can be pretty insane and because I travelled to Celebdil the same turn I engaged him he did a whopping 7 damage to.... A Gondorian Spearman!!! It was very lucky I had this ally around or he would have outright killed a hero. After this effect he was easy to dispatch (Haldir actually killed him before he could attack (he had blade and dagger equipped)) though and did not pose much of a threat. His two threat and surge are pretty nasty as well though so I was very glad that only one of these guys appeared and during a turn I had used Gildors Counsel so that only this guy and Celebdil were revealed during staging.
These guys are pretty nasty too and provide a very nasty shadow effect as well. Using Elrohir to defend most attacks however provided me with a defender with exactly two willpower which kept these enemies attack power at 3 and stopped the shadow effect..... every time but once!! This shadow effect and the shadow effect on Frozen Siverlode "Shadow: Defending character gets -1 Willpower. Deal the attacking enemy 1 additional shadow card." make for a very nasty combo (especially when on Silvertine Marauder himself) and did four damage to an Elrohir with Elven Mail on leaving him on only 2 hitpoints. Luckily I had a Warden of Healing out and was able to remove this after two turns. Still a very nasty combo that would have easily killed him had it not been for the elven mail.
Luckily I did not have any Snow Giants show up in the second attempt of this quest as they are without a doubt the worst new enemy in the nightmare version of this quest. Utterly devastating forced effect (on a level where you REALLY need those high willpower allies!) that you more or less have to cop otherwise you will be defending attacks against it anyway from staging and it will be contributing its heavy 4 threat.
Considering Freezing Cold is one the nastiest cards in this quest (can provide an instant hero death in many cases when you get to Caradhras) this new nightmare card is pretty **** powerful. Not only can it get to a fairly high threat but its travel effect is just evil. Its 6 progress points are no joke either. Luckily I only had one of these appear and only the very last round which meant the travel effect meant nothing. It did however contribute 3 threat as the other two cards (one had surge) revealed during staging were both Snow cards as well (staging area had been empty at the start of the quest phase)
Ahhhh Frozen Silverlode! The three threat and 3 progress location with no effect for my decks other than stopping Elronds Counsel (meh only +1 willpower anyway!). Had two of these appear in the same round during the one or two very dangerous rounds of questing while Caradhras was the active location. As much as their no effect was helpful two more locations in staging both with 3 threat was not helpful while Caradhras was the active location so was still pretty bad.
Blinding Blizzard is a very interesting and cool card with a very cleverly designed effect. Luckily both times I had it appear I was questing with very high willpower and easily got through both blizzards instantly without the resources effect doing anything either time. If this card had or ever does appear during a round that you are struggling to overcome Caradhras (or to a much less severe degree when you quest unsuccessfully) you are more or less completely screwed as it will block your attempts to do so, stops you from clearing other locations and stop you collecting resources until you get rid of it. I'm very thankful the two times it appeared I blasted through it as getting lost in and losing due to a blinding blizzard would have been devastating (but also a tiny bit cool
).
Lastly Caradhras the Cruel!! The very mountain itself! I found this card to be slightly underwhelming (if only because I was expecting more) but only actually encountered it once quite close to the very end. It did however reveal a Wolfpelt Goblin who then surged into another card. Can be fairly nasty but definitely not the worst of the new cards!
Here are the notes from the quest log for my second attempt in which I won (lost the first attempt):
Woah! A combination of luck and strategy won this game!
Incredibly long and difficult game however. The lore/spirit deck ended up on 49 threat from one or two failed attempts at questing on stage 3 raising threat heavily (no light of valinor till the second last turn didnt help either as Glorfindel was raising threat almost every turn) and a few particular attacks came very close to killing Elrohir whom without I would never have survived. A carefully placed unexpected courage on him allowed him to spend resources more freely but still defend more than one attack as well as allowing him to quest certain rounds and still defend. Got lucky and didn't actually face THAT many of the new nightmare cards but the ones I did face were pretty nasty and I was also not able to set up my Caradhras "trick" (putting 2 progress a turn on it every turn with Asfaloth and leaving it on 8 then instantly exploring it the turn it becomes the active location during planning negating its ability entirely) as Asfaloth did not show till the third or fourth last round. This meant even without all the nightmare cards making an appearance I still had the hard slog up Caradhras for a few turns till I was able to clear it with a combination of Legolas's ability and using Asfaloth the turn I drew it to put the last put on and quest to victory not that round but the next easily without the -1 to willpower effect from Caradhras around anymore.
Only had one of the dreaded Freezing Cold appear and used a Test of Will to discard it, was pretty chuffed at saving Test of Will and using it so well.
Awesome and fun game and very difficult. Very surprised I beat this on the second attempt considering my decks are not exactly willpower powerhouses and this quest usually requires very high willpower especially if you are unable to clear Caradhras quickly.
Edited by PsychoRocka