So I this will be my first time building a character for this system, and I'm really looking forward to it. Most likely we'll have people from all of the different books being played simultaneously.
I wanted to create a rebellion trooper who was the teams go to leader. I'm not necesarrily looking to be the party "face", but would rather be the inspiring military commander.
Obviously the commander/tactician tree stuck out as being perfect. Here's where my question lies. I want my character to be good with heavy weapons (brawn), be a decent shot (agility), have a strong will in the face of danger (will) and finally be inspiring (pres). As a human, if I give up my 10 duty, I can have 120 XP to spend at the start. This would allow me to boost all 4 abilities up to 3, and have the basic skills I need to function (ranged (heavy), Leadership X2, athletics, coercion, cool, discipline, and resilience.
Is this a good use of starting XP? From here I can put points into filling out my skills, and then diving into the tactician tree. I'd raise abilities later if I could, but they can only be raised at creation, so this feels right, but would it be semi-effective?