The "Hidden Rolling" thread brought an idea to mind, to wit the titular question:
Can the mechanics be shifted to put all rolls completely in the PC's hands?
Switch NPC attacks around (which is all I'l be rolling) so the PCs are rolling, but not just they roll for "the attack" instead of the GM, but rather they are rolling their "defense".
Example under the standard rules; a Stormtrooper Minion group 3 string has an attack of 1A2C with Ranged (Heavy), a PC at the Medium range band have a defense of 2D plus any Armor or defenses (we'll say the PC took light Cover and have no better armor, so 1S).
Normally the GM would be rolling
1A
2P
2D
1S
. (1A2P2D1S)
With my idea the Player instead would roll
2A
1B
1D
2C
. (2A1B1D2C)
And then instead of dealing damage based on Successes, and trying to use Disadvantages and Despairs in the PC's favor (and the Advantages and Triumphs against them), you deal damage based on Failures, and use Disadvantages and Despairs against the PCs (as per every other die roll) and they get to apply Advantages and Triumphs (as per usual).
This is mostly a thought experiment, I'm not sure the weight of the dice support this sort of shift. But what do you guys think?