TURN 12
The Time Bomb goes off, killing all 5 deadly monsters in the Historical Society! Did I mention that was a sexy move by Vincent? Sure was. All go back to cup.
JACK goes to Church to bless Vincent via monster trophies.
VINCENT moves to the 2nd area of AD; he gains 2 clues but loses 1 SAN.
JIM sneaks to French Hill and stays there.
GEORGE cast Yellow Mist and failed. Too bad, it's a full outskirts. George, you're back to being a tough customer for me.
SKIDS risks offing the Proto Shoggoth in the Streets with his Holy Water, and does. This is the one time his "reroll 1s" ability came in handy all game, for the Horror Check.
MYTHOS phase 12: gate at Witch House, meaning a monster surge since a gate's already there. A Maniac, Mi-Go, Spectral Hunter, Gnoph-Keh and Colour appear at the 2 gates. 2 other monsters appear, a Leng Spider in Northside and another goes to Outskirts 'cos board is full, again! Outskirts are overflowing too, so Terror finally goes up by 1. Brinton leaves town, which is good because he would have been strangled. Instead Ryan Dean (why don't I like that guy) gets nailed by the strangler. Only one more Ally remaining - I'm not gonna make it!
We're already at 8 doom and only 3 seals, so I decide to pull a BLIGHT card. It's DR. MINTZ, meaning any time a full Asylum restore happens, you lose 1 STA. Fantastic. I can see the blood flowing already.
TURN 13
VINCENT appears back in Arkham - he exercises player's option at offs the Mi-Go on his way back with spell and knife. He gains a Petrifying Solution.
JIM has the only chance to solve the Rumour, and he has to do it this turn. But he needs to sneak by the Maniac in the streets. Of course, he doesn't make it. One spot away from solving that Rumour. Gah. Jim takes out his frustration on the Maniac; he casts Flesh Ward to avoid the damage from a failed Sneak, and then butchers him.
GEORGE moves to the French Hill Streets, taking the Azure Flame spell from SKIDS. With max 2 SAN, there's no way SKIDS will use it!
I can't trade in gates 'cos we may try to win by closing. so what the heck is Skids gonna do. He goes to the General Store since it may close soon, and chooses a Cavalry Sabre.
JACK takes $2 from JIM and goes to the Store for an encounter where he can sell items, but he declines.
MYTHOS phase 13: Unvisited Isle - gate burst (no gate or seal there, so a gate appears, as does ANOTHER Mi-Go - they're breeding - and a Crawling One). Doom track to 9. Polyp flies down to JIM. Investigators lose half their money. Well done.
The strangler kills Tom Murphy and that's it! RUMOUR FAILED.
This means everyone has to lose 1 max SAN or STA. JACK goes to max 6 STA, VINCENT max 4 STA, JIM max 3 STA, GEORGE max 6 SAN, and SKIDS max 6 STA. Not a deal breaker, but I'm feeling a bit tender:)



