Ok, so: we've played WFRP for years, and love the game to bits. For aeons ago, I even tried to GM a 40k version of WFRP, but nothing came of it. I simply had to time or enthusiasm to rework the system. But now there is the DH and apparently upcoming Rogue Trader, plus a hefty bunch of sourcebooks etc. So it might be a time to try my hand at DH?
Can you people tell me shortly what DH is about? I understand that the PCs are supposed to work for the Inquistion in one form or other, at least in the published adventures? What 'professions' are available for players? And which books are must buys in addition to the rulebook?
I am also curious to know how essential miniatures would be for gaming. Is it like WFRP, they're nice addition if you got them, but not necessary? I sold most of my painted 40k figs years ago, but I still got some Inquisitors, assassins, and of course lots of various daemons from our WFRP games. So I'd maybe want to buy a few Terminators etc, if I decide to use minis.
EDIT: Oh, and is there any difference between the FFG and BI versions of the books?
But it's all coming back to me now. The reason for asking was in part to find out how extensive is the range of the 'power levels', or how far the characters can advance. Like it's cousin WFRP, I quite like the idea of pretty down to earth characters to begin with. It seems the 40k background has pretty much evolved and accumulated since the early 90s I last read about Inquisitors et all. so I wasn't sure what elements of the 40k world would be in.