Heh, no, this isn't a lament about how many EotE Books I want and how infrequently my revenue stream is adequate to cover my needs...but it is about revenue streams.
I am currently running a game which is designed to be long term - at least a calendar year playing (Lord willing and the creek don't rise) bi-weekly. Of course it won't work out that way, instead of 24 games we'll be lucky to get 18 in a year because of various intrusions, work schedules and of course December - or as I like to call it, the Accursed Month.
In this game, my players are on salary. They work for employers whose precise identity they're not privy to but who wants them to keep priceless cultural treasures and artifacts out of the hands of the Empire by whatever means necessary. At regular intervals they will receive 500 credits for services rendered, along with a bounty on each artifact they grab. The bounty part is pretty simple. It's the salary part I'm having trouble with.
To whit...when. When should I pay them? I seek your thoughts on this matter oh fellow worthies, but ask you to factor the following into your responses.
1) I
really
don't want to have to keep close track of elapsed game time if I can help it. I have come from games where that is necessary and it's a royal pain I'd like to avoid.
2) Yes, I could hand-wave. I can hand-wave a lot of things. Trouble is, I have players who will give me a lot of leeway but in their hearts they prefer things with a bit more structure. Something they can rely on, but I understand in the end that hand-waving might be my only option considering what I am faced with.
3) Because Real Time and Elapsed Game Time can often vary (it might take them three or even four game sessions to completely explore an elaborate crypt which in Real Time might only take them an afternoon for instance) I need to account for that.
One idea I had was to essentially decide on a range of total money I wish them to receive for their salary according to my best projection of 18 games a calendar year and then divide that amount up by said 18 games and give the PC's an amount each session, much as is done with XP, and then tell them that there are only a certain number of occasions when they can spend that money (ie: no buying milkshakes and burgers when yer in the deepest pits of a dig on Korriban....). But I can sense that solution is inelegant as well.
Do you see my dilemma? How would you proceed?