Stationary Shuttle (or the Lazy Lambda)

By seymourbuttz, in X-Wing

I tried out my Lambda for the first time the other day, and I thought of something that I'm not sure if anyone else had tried before (because it may be useless).

If you ran Capt. Yorr with another shuttle, you could have the non-Yorr shuttle do the zero move each turn by having Yorr do green loose 1 turns on each move, circling the other shuttle and taking the stress each turn.

The thing about this is, I can't really figure out WHY I would want to do it (other than that I find it kind of amusing). I've been trying to think of what else to run in a list with these guys (I've been imagining OGP as the non-Yorr shuttle, but could use another instead). I'm liking anti-pursuit lasers on one/both of them. I could run a couple RGP ints, or a Firespray, or a Defender, or 4 APs, or a couple bombers (possibly with proximity mines or ion pulse missiles).

I've heard of Yorr 1 greening into the backside of the parked shuttle. It's an effective system.

Fire-control system on one or both, and you can stick them between asteroids to really clog up a lane. For extra fun, add tacticians, Rebel Captive, or Mara Jade.

Or just use something like Dom's Hippo Ballet:

Soontir Fel + PtL

Yorr

2x OGP + FCS

A friend of mine runs them with advanced sensors and a named tie and wingman, then just circles the shuttle with the tie. Advance your action, full stop, wingman the stress away.

A friend of mine runs them with advanced sensors and a named tie and wingman, then just circles the shuttle with the tie. Advance your action, full stop, wingman the stress away.

This would be the way to do it, sacrificing actions hurts and creating a list and setup where you forcibly stop yourself makes you predictable as well. The wingman support lets you stay stopped when you want too without having to fully commit and telegraph it.

Go to youtube and look up "Lambda Cheese"

You would want to if you have a HLC and want to sit back and blast.

I on occasion fly Echo supported by two Lambda and a Black w/ Wingmen.

One of the Lambdas has Vader and when I first started flying it I was awful. I think I lost my first 5 or 6 games.

After I got use to flying it and knowing when you want to be stopped and when you want to fly I won around 5 out of the next 6 games.

One of my favorite games is when one of my Lambdas blocked/bumped my opponents ships for 2 turns while the other ships lit them up.

I've never seen it used and be an awesome tactic. Really a counter for it is simply an Ion cannon or turret. Ion the blocking Lamda and the whole tactic kind of falls apart.

A Defender would eat it up as well. All you would have to do is get the Defender on a flank and K-turn back and forth until one of the Shuttles is dead.

Edited by Jo Jo

I is not a tactic to build your list around but it is a great tactic to be able to pull in the middle of a furball. I prefer the BSP as an escort with another stress taking ship (RGP, Turr, Defender) so I can choose whose trick I want to pull when.

Kturning Turr in front of a defender, taking the stress away with wingman, and then boosting and BR out of his arc after lighting him up is always a good time.

It is a legal tactic but one some people will go bezerk when you even suggest it. Some have said such a tactic could be called stalling or some other form of cheating. While you may not see the crying as much with the Lambda you could fly two YTs into each other so neither moves yet they enjoy there 360 firing. Look up Falcon Fortress to see the massive debates.

It is a legal tactic but one some people will go bezerk when you even suggest it. Some have said such a tactic could be called stalling or some other form of cheating. While you may not see the crying as much with the Lambda you could fly two YTs into each other so neither moves yet they enjoy there 360 firing. Look up Falcon Fortress to see the massive debates.

The 360 arc makes a huge difference. Falcon Fortress is frowned upon by some, but strategic bumping and shuttle stalling can't be grouped in the same category.

It's sad if your local meta gets angry about that stuff. I do agree the falcons tactic is frustrating, but then again I'm just not that big a fan of 360 arcs unless they are upgrades and require focus.

I read this thread... then the Falcon Fortress and being a new player and having never played in a tournament, are you stuck to playing with only one list?

My thought was that you could have your normal list and should somoene put 2 Falcons (or Lambdas) on the table, couldn't you use a different list that is specific to taking them out?

It's legal but it sucks.

I don't rember his name but the shuttle pilot that gives away target lock works well with bombers as a stationary target. give him the thing that makes large ships obsticals and let the bomber keep running into him. I played for fun against a buddy of mine with this list. it beatable but can dish out some fast damage .

I do wish they would add a rule that if your ship bumps the same ship on consecutive turns you roll for damage. I guess it would be hard to track, but it would discourage the use of this tactic.

To me it doesn't make any sense thematically and it just makes everything not as fun.

Best way to run this IMO is Yorr and Jendon both with HLC backed up by Wingman Jonus.

I do wish they would add a rule that if your ship bumps the same ship on consecutive turns you roll for damage. I guess it would be hard to track, but it would discourage the use of this tactic. To me it doesn't make any sense thematically and it just makes everything not as fun.

No, just no!!

Dual falcon's are actually harder to beat while they are mobile.

Falcon fortress is easy to beet, just group up your entire squad and slow move in behind one of them focus firing one down. If you do it right you will have range 3 shots on one and the other will be out of range for a turn

I have never seen a falcon fortress not get slaughtered. Very lame tactic that isn't really viable so it's not a big issue.

Self bumping is a huge tactical benefit but sacrifices both maneuverability and actions to work. 2 shuttle lined up is about the easiest thing to flank ever...ever. Even the BSP+wingman stall I suggest are still costing me positioning or actions or both. What is the problem again? [rhetorical question...I've been around long enough to sit through enough of THOSE threads].