A traitor ? In Arkham ?

By OldUrmel, in Arkham Horror Second Edition

The last time we played it finally happend. One of our players got the mission where you can join the cultist an win the game by making everybody else loose. I think that Arkham (featuring its expansions) is quite a hard game and that tiny bit of extra terror didn´t really help.

I would like to know if anyone of you favors the idea of bringing traitors in the game. Maybe do an expansion where traitors get some more influence. In our case after the player revealed his treason he couldn´t do very much ... Of Course it would be very necessary to keep the Balance and so the Investigators have to get some new gear ...

This was discussed in response to one of Pittplayer's challenges, a couple of months ago:

www.fantasyflightgames.com/edge_foros_discusion.asp

We came up with a few interesting characters. But I ended up thinking that it probably isn't possible to do a very good 'traitor' investigator without having a herald or a guardian or some basic rules that determine how 'traitors' work.

A few of the problems are:

- The spell 'Call Ancient One' and the unique item 'Massa di Requiem per Shuggay'. Because unless you specifically prohibit a traitor from using them, the traitor can almost guarantee that the investigators will be defeated by an early rising of the AO. And this strategy would usually be so effective that it would barely be worth the traitor doing anything else but trying to buy one of these items.

- Making rules for the traitor 'helping' the AO during the final battle is quite easy, but making rules for investigators directly fighting each other during the game is not as straightforward as it looks. You can't just 'adapt' the monster-combat rules; almost nothing about them applies.

- You need to adjust the gate/monster/outskirts limits, otherwise the traitor makes this disproportionately difficult.

Anyway, all this added up to was the conclusion that traitors require too many rules for a 'stand-alone' traitor investigator to work properly. But if you're talking about a small expansion on the theme, then it might work. If you want to throw some ideas up, I'm sure we'll all be willing to comment or even contribute.

it starts again!!! hahahahahah!! (crazy laughter)

OldUrmel said:

I would like to know if anyone of you favors the idea of bringing traitors in the game.

I don't. "Traitor" is just another way to say "competitive", and there's enough "traitor" games out there. I honestly do not think I would have bought Arkham Horror in the first place (Lovecraft or otherwise) if it wasn't set up to be COMPLETELY cooperative.

We ALL win or we ALL lose: that's the way to go home at the end of the night. gran_risa.gif

i love the traitor idea!! go with it!! i will help you. if you look on the custom invest threads and see all the work i and some others put in!

ummm, you put any work into it?