How do I make my droid "fluent in over six million forms of communication"? How does that work in game? I don't see a translator of any kind in the gear section(I'm thinking of making one). Or just assume he does and make a simple Int/lore check? Or…what?
How do I make my droid "fluent in over 6 million forms of communication"?
The AA-1 VerboBrain is the model used in 3PO units that gives them the necessary fluency in languages. There are other VerboBrains that have been designed to be similar in nature, and the TranLangIII communications module can be had as a miniature version for doing just translation.
Wookieepedia lists a number of other VerboBrains that would be competitive.
Now, the key here is that this controls basically all aspects of the droid behavior. This isn’t just translation languages, this is the whole personality of the droid. If you want to remove the existing CPU of your droid and replace it with one of these VerboBrains, then you would effectively have a 3PO unit inside of whatever your existing droid is — and the 3PO skills might not translate so well to your model of droid.
If you were to try to ADD this kind of a VerboBrain to your droid, then that would likely cause an electronic version of Multiple Personality Syndrome, if it was even possible. And the consequences might be even more severe than just MPS.
It’s up to you and your GM, but you might be able to add a TranLangIII communications module to your existing droid, and have that give you the necessary linguistic translation capacity, without necessarily causing the potential personality disorders.
But that’s up to you and your GM.
Note that the Edge of the Empire expansion book "Enter the Unknown" has a Tranlang Holo V Audio/Visual Translator as an option you can purchase, for a cost of only 750 credits.
How do I make my droid "fluent in over six million forms of communication"? How does that work in game? I don't see a translator of any kind in the gear section(I'm thinking of making one). Or just assume he does and make a simple Int/lore check? Or…what?
You might also talk your GM into letting you buy a custom Talent like: Over 6 Million Forms of Communication, starts at 10EXP*, add 1 Boost Die to Knowledge Checks to translate previously unknown Language, Ranked.
* If being bought "desperately". I'd allow it to swap out for any Talent in a Tree and cost the same as the Talent it's replacing also.
Personally I'd roll it as "Knowledge: Xenology" as fluency in language also tends to bring fluency in culture (to best translate idioms, slang, etc). If at the start of the game you're rolling 3 yellows or better I'd be fine with calling "fluent in over 6 million forms of communication".How do I make my droid "fluent in over six million forms of communication"? How does that work in game? I don't see a translator of any kind in the gear section(I'm thinking of making one). Or just assume he does and make a simple Int/lore check? Or…what?
Pretty much this.
Alternatively, to play on what Bradknowles suggested, you could talk to your GM (assuming you are a player) about homebrewing up a special cybernetic to do allow you to know 6-million forms of communication.
For my game, I will allow a character to know a language they normally wouldn't with flip of a destiny point and some justification. With the destiny point avenue, the GM has the authority to say no if the language is just too unusual or rare.
Edited by kaosoeHow do I make my droid "fluent in over six million forms of communication"? How does that work in game? I don't see a translator of any kind in the gear section(I'm thinking of making one). Or just assume he does and make a simple Int/lore check? Or…what?
Languages aren't supposed to be a stumbling block in EotE. It's usually assumed that all characters can understand all other characters, except for places where the GM wants plot to override and make it so you don't understand. So, I'd think you could just start off by asking your GM to allow you to just know the forms of communication. If you need to sway the GM to allow you to know that much, then I'd go with the advice given above and use ranks of Knowledge: Xenology to represent knowing the forms of communication.
The books do outright state that players and GMs shouldn't be concerned with languages. You know every language you need to know and have some means of communicating regarding the ones you don't. In a recent EoE session, our Mando pilot started teaching the other crew parts or the Mandolorian language for a training exercise. Since my character has a smuggling background (though she's formally a mechanic), we deemed that I already knew part of the language, and the two of us have been using it as a sort of secret cockpit code (because we are jerks).
Languages should be a purely narrative matter. If a Droid wants be be fluent in over 6 million forms of communication, I'd simply shrug and say why not. Using Knowledge: Xenology would help with those awkward first impressions though.
^ This. The droid might know the language, but be slightly misinformed about the peculiarities of this subculture, and end up translating something benign into an incredible insult.
An Education roll (I prefer this over Xenology) might be required for truly out-of-the-way species, or the GM could just hand-wave a basic level of understanding, or no understanding at all.
"What are you telling them?"
"'Hello,' I think. I could be mistaken."
But yeah, it should be part and parcel to being a protocol droid. You speak countless languages, except for when it needs to get interesting.
Edited by awayputurwpnIndeed. I see xenology being more of a biological knowledge than a social one.
You encounter an unknown species, but you notice they have a lot in common physically with X species. So you can reasonably deduce that they are vulnerable to getting hit in the armpit, but you have no clue about their social norms.
Indeed. I see xenology being more of a biological knowledge than a social one.
You encounter an unknown species, but you notice they have a lot in common physically with X species. So you can reasonably deduce that they are vulnerable to getting hit in the armpit, but you have no clue about their social norms.
Except that the skill description does say that it covers both the social and biological aspects of dealing with new species and creatures. Every GM is going to handle their game differently, but examples of how the skill might be used, which include social interactions, as given in the Skills chapter.
I'm surprised we haven't actually referenced sidebar on page 44 of the EotE Core Rulebook ("Using Languages in Edge of the Empire"). That would be the most pertinent bit of info for the OP.