So, I understand that there is such a thing as a new player who does not really get the idea that you are a part of this world and as such need to interact with it (this is my disclaimer as I intend to be one sided for the rest of the post).
Lets assume that three things are true for most gaming groups:
1. You do not have any players that have never played a RPG before.
2. Everyone is there to have fun.
3. People discuss things like what the campaign will be and character concepts.
Now there are 5 or 6 people sitting around a table on a Thursday evening pretending they are in a galaxy far far away. The GM sets the scene provides an NPC to give some starting direction. Introducing more as the game goes along to provide more information and help shape the story.
(rant on)
At this point it is the responsibility of the player at the very least pay attention to what is happening. Unless the player has an eidetic memory it is likely a good idea for him to take notes about places, NPCs, and information given. Then wonder of wonders it is the prerogative of the player to player to either engage or disengage from what is coming. If you disengage from a situation it can be played just as much as engaging (stand behind someone, don't make eye contact, talk hesitantly, and even use bad accents). Talk to your fellow players IN CHARACTER about how you want to see things resolved.
My point boils down to this. If your character is already engaged in the story there is no need for the GM to find a way to make you shine because you will find a way to make yourself shine anyway. If you are unable to find a way to make you character shine then you probably did not talk out what the campaign would be about or how the characters would interact.
(rant off)