Keyan Farlander
B-Wing/E2
C3PO
Elusiveness
Heavy Laser Cannon
Sensor Jammer
Jake Farrell
Chardaan Refit
A-Wing Test Pilot
Push the Limit
Veteran Instinct
Tarn Mison (Or Biggs, without Fletchette)
Fetchette Torpedoes
R2-D6
Decoy
This whole list is about making an unbeatable B-Wing and an uncatchable A-Wing. I have only tested it once (against a 4-ship Rebel list, against which my B-Wing came out unscratched and Jake proved his worth a dozen times over). While the opposing squadron is focusing fire on the B-Wing (and not getting through), Jake is flying around back and putting some damage into whatever Keyan hasn't yet destroyed.
I know it must sound silly to be putting 48 points in a B-Wing, but this B-Wing is an invisible tank. He can't be hit except by 3- or 4-hit dice (allowing only 1 or, at worst, 2 damage through in such an event), and all the while he can absorb it all and throw it right back. Opponents that roll 1 or 2 hits will never get through. Elusiveness allows me to take a stress to force a reroll on one of the hits/crits (not foolproof, but effective). With Sensor Jammer, I can also convert another hit into a Focus, so if the opponent is not taking Focus actions, he's SOL. Finally, C3PO tells me I'm getting 1 or 2 evades per round (depending on if I've taken a Focus token and if I roll a Focus result--rolling a Focus result trigger's C3PO's ability, getting me +1 evade--since I didn't roll an Evade--and I can spend my focus to convert that Focus result into my second evade). This ship's only been hit for one damage and only one time--and only because the opponent rolled 4 hits and I could muscle my way out of 3 of them.
And then, with the stress token I've taken using Elusiveness, the HLC comes along and blows a hole in the side of one of their ships, and I lose the stress and am ready for a more maneuverable next round of action.
What if Keyan would attack first, and not have the benefit of his Elusiveness's stress? That's where Decoy comes in. Nobody attacks Tarn because he doesn't seem like the threat; but Tarn gives Keyan the option to shoot later in the queue (allowing him to use Elusiveness and have a stress token to spend on his 4-die attack), while the underestimated Tarn can shoot earlier (and deliver stress or a killing blow).
Jake's ridiculous action economy keeps him alive on the edge of the skirmish, getting in behind opponents and messing with them while they're focused on the deadly B-Wing.
I think I would be legitimately concerned by Phantoms and TIE Interceptors (but this is what PS9 Jake is for). I would also fear other B-Wings with HLCs, although in a match I could probably tear them up first if they don't have evasive tricks like this invisible tank does. Fat Han doesn't stand a chance; he can only block up to 1 to 2 hits per round and can only attack once per round. The TIE Swarm doesn't stand a chance unless they have plenty of Focus tokens between them to counteract my Sensor Jammer. Defenders might be this ship's worst nightmare, and I haven't got a good solution for those except the time that Tarn's stress torpedo can buy me.
What else have I to fear? Maybe bombs, torps, and Darth Vader, but we don't see that much in my meta.