Hi all,
I had a long and a intense discussion today with a judge in an X-Wing tournament about paralelism of ships.
The first thing is this person stated that two ships side by side facing the same direction are parallel, and I do agree. The problem is he also stated that a ship which firing arc is looking left and a ship behind the first and facing the same direction aren't, which I understand is also parallel, basic geometry...
Ok, so the case is:
My opponent has a bounty hunter facing left and a small base ship touching perfectly parallel facing the same way. In the next turn the bounty hunter makes an straight 2 and the small ship makes an straight 3, ending both ships touching again.
My oponent says that the small ship can still make an action because is parallel and move both ships straigh. I called the judge and he agrees with the player. When he did that, I recalled the FAQ that clearly states that both ships should be the same base size and to do the same straight maneuver.
He then says the above, that those ships aren't parallel...
Ok, guys, what do you think and how I explain to this guy if I'm right?
Thanks in advance and best regards.
Parallel Ships and overlaping
My opponent has a bounty hunter facing left and a small base ship touching perfectly parallel facing the same way. In the next turn the bounty hunter makes an straight 2 and the small ship makes an straight 3, ending both ships touching again.
There is no overlap. And without overlap, there is no touching.
The example in the faq is not covering all cases of overlapping and touching.
Rhe answer above is right. No overlap occured and thus the ahip is free to take actions and attack.
The TO coukd have done a better job explaining why. Becauae the ships are parallel. But that is beside the point when it comes to why your opponent could indeed attack.
I don't think you've got much of an argument if you want to use the "if both ships are the same base size" line from the FAQ. I think the intention is that both ships have started parallel and made a straight maneuver, so it's effectively not created an overlap. Neither ship's movement has ended physically overlapping the other's base, so they shouldn't be considered touching, even though they remain physically adjacent. The TO probably could have been clearer, because they're still parallel, just not touching.
If you ever get the chance to be a TO, you've got to be able to understand both player's point of view and be able to make a clear, rules-based ruling, and stick to it. It may not be 100% correct sometimes, as we're all human, but on the day, that's the ruling, and all players are playing by it. There really shouldn't have been a "long, intense" discussion about it.
I had a player try to argue about movement guides and overlapping and he disagreed with me when I said they can create an overlap. He was saying "but, it's only the base that counts", and I just said "the nubs count for everything but range measuring". He was ready to argue further, and I just stopped him in his tracks with "That's the same rule for everybody. End of discussion."
As a player, some arguments you will win, some you will lose. Just accept the ruling and try not to get all fired up by the explanation. If you have a sound argument that is rules-based, the TO should rule in your favour. If there's a grey area, the TO should rule in the fairest manner for all players. Admittedly, there's not too many grey areas within the game, but they do exist. Personally, I try to play to the spirit of the game, and it's always worked for me.
Hi all,
Thanks a lot for your answers.
Best