New Gear-Wardrobe-dress to impress

By cyberknightsteve, in Star Wars: Age of Rebellion RPG

My wife is a huge SW fan. We were making characters last night for our first session and being the Leia fan she is, she made a diplomat from Alderaan, house Organa "Leia's non-biological cousin". With the traditional Leia buns BTW. Of course most her XP went into social skills and characteristics.

When we got to gear I'm looking at all the stuff for my soldier and there was my wife with just a blaster and com link and a purse full of credits and the question "what else do I buy?" and my unspoken smart-ass response was "clothes, purses and shoes as usual" :D

Thats when the lightbulb went on, and I came up with Wardrobe. Buying wardrobe gives advantage dice in certain social situations when worn. The more credits in wardrobe the more advantage a character may have. Wardrobe like other gear must be maintained. New styles come in old styles go out. failure to maintain a wardrobe may lead to a disadvantage or threat in social situations. Wardrobe can only be used for the appropriate social situation, the player must state what he's dressing for, a dinner party, a business meeting, a nightclub gathering etc. The war of words and rhetoric has its own battle field, weapons and armor, seems to me there should be some gear to reflect that in the rules.

Thoughts?

Seems like a good idea to me. Carrie Fisher was always dressed to impress be it white gown, mettle bikini, or camouflage jungle gear.

I believe there is something on this in Far Horizons, the colonist career book.... yes, the Kamperdine Custom Tailored Armored Jacket.

It provides a free advantage, in the right circumstances, to negotiate, charm and deception.

Since it's an armour I think the free advantage is fair, for what you're talking about I think a boost die is perfectly good, of course there's thing about what is better, an extra die that can provide both advantages and success, or an auto-advantage...

The right wardrobe in the right place might give advantage...Streetwise or Knowledge(X) to determine that ahead of time. Wearing buns and speaking like a noble might have the opposite effect in the Coruscant underworld.

The idea is great, but I'd streamline it a bit. From the top of my head, something like:

Wardrobe Suite.

Can be installed on a ship or in a house. The more costly it is, the greater choice of outfits it offers - it's up to the player to decide what it contains. The number of stages also indicate the amount of ship's encumbrance taken. As suggested, appropriate clothing adds blue dice to charm, negotiation and deception checks.

Stage 1. Cost 100. 4 sets of outfits - for different occasions, or 4 for the same (for example 4 formal suits). Low quality clothing.

Stage 2. Cost 500. 10 sets of low quality or 7 of average quality.

Stage 3. Cost 1000. 15 sets of average quality or 10 of good quality.

Stage 4. Cost 3000. 20 sets of good quality, or 15 of very good quality.

Stage 5. Cost 5000. As many as you want sets of ultra quality clothing. Think about Amidala's Wardrobe. Think about a room with automated shelves for shoes, automated hangers with auto-pressed and maintained clothes. A room with real-time adjustable holo-simulations of you wearing the outfits allowing you to quickly decide of the selection for the day!

Requiring ten lines of text is streamlined?

I think I'll stick to "appropriate clothing adds one Advantage to a successful check" for streamlined.

Oh my Banthas! I've used a wrong word! So sorry :D I was writing it as I was thinking.

What I wanted to say is: it is apparent that the OP's wife wants to have fun with clothes and stuff the same way other players usually have fun with spending money on for example, combat gear or ships. Have a point for earning money for doing crimes (or missions or whatever). Have this fuzzy feeling when upgrading the wardrobe from one stage to another. etc etc.

Could probably just treat it as "right tool for the job" and that an outfit of the appropriate style/fashion provides a boost die on social checks.

So something that wouldn't look out of place in Amidala's wardrobe during her days as Queen would provide the "right tools for the job" bonus when interacting with the nobility and wealthy elite, particularly in the Core Worlds or planets of similar nature such as Naboo, Eriadu, and the Tapani Expanse, and the cost should start at 500 credits and go up from there, with the 500 credits being the equivalent of a rented tux, three-piece suit, or an off-the-rack dress (acceptable, but not outstanding). Spending more credits equates to a custom-fitted suit or tailored gown, each with suitable accessories/baubles, and might warrant either an extra boost die or even upgrade the wearer's social checks for that specific encounter.

Of course, such overblown fancy dress would probably warrant a setback die when dealing with the seedier denizens of the galaxy, as they might think you're "putting on airs" or that you're a prime target for their "credit re-allocation program."

Conversely, a particularly hip/trendy ensemble but warrant the "right tools for the job" bonus when interacting with the crowds at the local hot spots and entertainment venues. And though the base cost might be a bit lower (200 credits?), the PC would need to make a successful Streetwise check to be savvy enough about the local fashion trends to put together a suitably "cool" outfit, otherwise they're going to look like they're trying too hard and be laughed out of the clubs.

Naturally, if the PC is wearing such attire, they can generally forget about wearing any kind of armor, though i suspect high fashion versions of armored clothing might exist, and are probably very expensive (at least 5x the base cost).

I'd throw them a bone and treat their various outfits as heavy clothing, we did that for my togruta advisor who... How should we put it, she's a cheap date. Very friendly and flirtatious

Edited by Kaarl Mills

I'd throw them a bone and treat their various outfits as heavy clothing, we did that for my togruta advisor who... How should we put it, she's a cheap date. Very friendly and flirtatious

Almost sounds like the Twi'lek Colonist/Performer, whose outfits are notable for how much they don't cover. Though she'd take great umbrage at being dubbed a "cheap date" given her refined tastes as well as her minor celebrity status as a burlesque performer and glamour model.

I think what the GM did for that particularly game was simply have her fork over a bunch of credits at character creation for her "wardrobe," and that she gets a free Advantage on any successful social skill checks she makes while suitably "attired." He also hasn't imposed any limits on her use of Distracting Behavior either, so take that for what you will ;)

The rest of the group is just waiting until she has reason/justification to make like the Puma Sisters during the hospital escape scene from Dominion Tank Police :lol:

I'd throw them a bone and treat their various outfits as heavy clothing, we did that for my togruta advisor who... How should we put it, she's a cheap date. Very friendly and flirtatious

Almost sounds like the Twi'lek Colonist/Performer, whose outfits are notable for how much they don't cover. Though she'd take great umbrage at being dubbed a "cheap date" given her refined tastes as well as her minor celebrity status as a burlesque performer and glamour model.

I think what the GM did for that particularly game was simply have her fork over a bunch of credits at character creation for her "wardrobe," and that she gets a free Advantage on any successful social skill checks she makes while suitably "attired." He also hasn't imposed any limits on her use of Distracting Behavior either, so take that for what you will ;)

The rest of the group is just waiting until she has reason/justification to make like the Puma Sisters during the hospital escape scene from Dominion Tank Police :lol:

But in terms of soak and such it's basically reflavored heavy clothing, you could make it harder to find since you'd have to go to a specialty clothing boutique instead of space Wal-Mart

Love the idea, but I wouldn't make hard gear rules (as in, this item provides one blue die.) Allow me to explain:

I would tailor the wardrobe to the encounter. The person you're talking to might be impressed by your wardrobe referencing his or her homeworld's culture, giving you boost dice. I believe there's something about the right tool for the job in the rulebook, I'd start from there. Wardrobe = social tools.

Because it's so dependent on context, it also means you have no guarantee that you can use that particular dress as effectively again, explaining why up-and coming socialites never wear the same dress twice.

GranSolo,

I think that was the idea of co-opting the "right tools for the job" sidebar, so that when the PC is wearing garments of a suitable style and/or quality, they'd get the boost die in that particular situation.

And I agree, that would be the easiest way to handle it, on a case/context by case/context situation. But we do have precedence set in Far Horizons of a set of "high fashion armor" that provides an always-on bonus to certain social skill checks. No telling just yet if that's a one-time thing or if later source books will have similar items.