Will Farlander be underused?

By AgentV, in X-Wing

We have all talked about how Farlander's ability is a little disgusting. However, he is not a counter to either Han or Whisper, so is he really going to pop out onto the scene immediately, or will he have to wait a while for his time in the light?

I think he's actually kind of an ok counter to both. Not a hard counter, certainly, but he's got the firepower to seriously hurt either of them and hyper-mobile B-wings are pretty good at lining up useful shots.

I will certainly be trying him in a number of lists.

He worked well last night in my game vs my friend with a Slave 1 with Rebel Captive aboard...fed him the stress

I don't know how the firepower he can unleash isn't a counter to a Falcon. Especially with a HLC.

I don't know how the firepower he can unleash isn't a counter to a Falcon. Especially with a HLC.

Falcons now are usually Han (who would move later) and have an engine upgrade, so he can boost out of Farlander's arc

I'm planning on running him with veteran instincts and advanced sensors. I feel like he kinda needs VI to be able to agitate phantoms, otherwise id really like him with push the limit and engine upgrades.

Key An Target in particular is probably too good to pass up.

Key An Target in particular is probably too good to pass up.

Okay, that'll I'll admit I'm looking forward to, especially with Navigator.

He can hurt the falcon but he's gonna struggle to put a hurt on the phantom.

I would think that Nera Dantels would be a harder counter to the Phantom than Keyan. As long as people are willing to spend the ordinance on her.

I would think that Nera Dantels would be a harder counter to the Phantom than Keyan. As long as people are willing to spend the ordinance on her.

I don't really think as much as people expect her to be When it comes down to it you are still rolling only 3 (or 4) dice basically unmodified against a Phantom's 4 defense dice that will be modified* of course this only works for a max of 2 rounds if you do land a hit.

*(Unless of course you pay more points and/or build a list around her to boost her PS skill to 8-9+ and/or feed her a focus/reroll from another ship or through her EPT)

I think Mr. Farlander will find his way into a lot of builds.

I personally like the Soontir Fel in a B-wing build for him. Engine Upgrade + PTL + Adv. Sensors. Its pricey at 39 points, but it makes Farlander hyper-mobile. Boost, Barrel-roll, and spend that stress focus.

To be a decent Phantom counter you need VI on him, but then you don't have a reliable way to stress yourself besides doing red maneuvers.

Edited by Jo Jo

I think Mr. Farlander will find his way into a lot of builds.

I personally like the Soontir Fel in a B-wing build for him. Engine Upgrade + PTL + Adv. Sensors. Its pricey at 39 points, but it makes Farlander hyper-mobile. Boost, Barrel-roll, and spend that stress focus.

To be a decent Phantom counter you need VI on him, but then you don't have a reliable way to stress yourself besides doing red maneuvers.

Edit: Nevermind...wasn't thinking there :).

Edited by AlexW

Veteran instincts

Hlc

Engine upgrade

A few points but really makes him a threat

IMO Farlander will be used at the appropriate rate, he'll just seem underused because of all the hype about how overpowered he was supposed to be. But once you remember that he's still just flying a b-wing and dies as fast as any other b-wing that hype goes away.

To be a decent Phantom counter you need VI on him, but then you don't have a reliable way to stress yourself besides doing red maneuvers.

This isn't a very significant drawback. The b-wing dial has plenty of red, and on maneuvers that you'll frequently want to do. In fact, I'd be reluctant to use PTL/opportunist/etc because I'd rather be able to do those 1-turns, k-turns, etc, every single turn without penalty.

A VI Farlander with Adv Sensor has a lot of potential in manipulating red maneuvers. Add an HLC and he can do it in a manner that allows him to still wail on a Phantom with Stress/Focus. In fact I would really like to see a Vassal diagram of what he's capable of if someone is so inclined.

I imagine a Phantom, or anyone else, trying to get out of arc by flying to his flanks, only for Farlander to do a Barrel Roll + 1 turn to effectively swivel in place. Nasty.

Farlander is gonna be my new go-to for rebels. He doesn't even need an upgrade to be completely worth the 29 points, similar to wedge.

Keyan Farlander - 29

B-Wing/E2 - 1

Push the Limit - 3

Fire Control System - 2

Gunner - 5

Maybe something like that?

Edited by Moore84

We have all talked about how Farlander's ability is a little disgusting. However, he is not a counter to either Han or Whisper, so is he really going to pop out onto the scene immediately, or will he have to wait a while for his time in the light?

With HLC he is putting out a lot of pain on Han. Combine with Wes (which you will see often) and Opportunist and you will see even more hurt on Han. Not a hard counter but certainly competent enough to tackle him.

Farlander is gonna be my new go-to for rebels. He doesn't even need an upgrade to be completely worth the 29 points, similar to wedge.

Strongly disagree with this. Farlander is way too expensive for what you get unless you give him upgrades. Wedge can slaughter stuff even with no help thanks to how much offense his ability adds, Farlander just can't match that. Without advanced sensors/PTL/opportunist/etc to stack actions you're effectively just getting an offense-only focus every time you do a red maneuver, something a cheaper advanced sensors b-wing can already do.

Keyan Farlander - 29

B-Wing/E2 - 1

Veteran Instincts - 1

Fire Control System - 2

Gunner - 5

Maybe something like that?

Way too expensive, and way too little benefit. You don't have anything to make use of the stress removal ability, and gunner + title is almost as much as a far superior HLC. If you want an expensive phantom killer you go with VI + advanced sensors + HLC.

Edited by iPeregrine

I imagine a Phantom, or anyone else, trying to get out of arc by flying to his flanks, only for Farlander to do a Barrel Roll + 1 turn to effectively swivel in place. Nasty.

The issue with this is that you still have to guess whether to turn left or right, and the phantom can often make you pay if you guess wrong. For a ship with Farlander's "ticking clock" problem missing a shot and taking 4 dice of return fire just isn't acceptable.

I'm sorry, I guess I just missed where B-wings are fragile.

I'm sorry, I guess I just missed where B-wings are fragile.

They're fragile for their point cost once you start adding named pilots, lots of upgrades, etc. You have 8 HP but only a single green die, very limited defensive actions/upgrades (expensive crew only), and limited arc dodging ability. With a b-wing you know that you aren't going to roll all blanks on defense and explode in one turn, but you also know that it only takes 8-10 hits to kill your ship and there's very little you can do to stop it. This makes Farlander a ticking clock where every shot at him, even from a basic academy pilot with no focus token, brings him closer to inevitable death.

Contrast this with Fel/Tycho/etc where you have the potential to ignore shot after shot from weaker threats, dodge arc against the big guns, and stay on the table even when your opponent throws everything they have at one ship.

I don't really know if Keyan will be underused, but Cluster Missiles just became a very very good choice for all comers lists now. If Keyan lists get really popular, I say Clusters might be a no brainer.

They won't help versus phantoms, though they are quite great against Falcons.