Ideas for loading out a Light Cruiser?

By Blood Pact, in Rogue Trader

Oh, just because I felt like seeing how broken it could get, or maybe I just felt like breaking something...

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Universe-class Mass Conveyor

Keel: 12.0 km Beam: 1.3 km Height: 4.0 km

Speed: 2 Maneuverability: -20

Detection: +5 Hull Integrity: 65

Armor: 12 Turret Rating: 1

Power: 88/88 Space: 93/94

SP: 45 + 25 = 70

Weapon Capacity: Dorsal 1, Port 1, Starboard 1

Component Power Space SP Notes

Cypra 1 Drives (40) 10 2 +15 to Silent Running; -15 to be detected

Albanov 1 Warp Engines 10 11 -1 base travel time x 2; +20 bonus vs. Warp Encounters; +10 Navigation bonus to exit the Warp

PC Single Void Shield 5 2 -1

Geller Field 1 0
PC Commerce Bridge 1 2 -1 +50 AP Trade

PC M-1.r Life Sustainer 3 2 -1 morale loss -2

PC Bilge-rat Quarters 1 3 -1 morale -3; crew loss -2 to depressurization (min. 0)

W-240 Passive Augurs 3 0 1 can perform Detection actions while in Silent Running

4 x Main Cargo Hold 8 * * +500 AP Trade

6 x PC Auxiliary Plasma Banks (48) 36 0 volatile

Empyrean Mantle 3 0 2 Silent Running is 2 degrees more difficult to detect; +50 AP Criminal

20 x Luxury Passenger Suites 40 20 20 +2000 AP Creed, Criminal, Trade

1 x GC Luxury Passenger Suites 1 1 2 +100 AP Creed, Criminal, Trade

3 x Macrocannon Batteries 12 6 3

Achievement Point Bonuses:

Trade: 2650

Creed: 2100

Criminal: 2150

And that's using the Warrant Path to maximize SP, and getting the 1 archaeotech component.
Edited by Errant Knight

Miloslav + Runecaster + Starcharts = Overdose of Speed ?

what else boosts speed ?

Does Miloslav stack with a runecaster? My ST ruled that only the Markov does, but it does not work for a cruiser.

A Miloslav actually makes for safer journies, due to reducing travel time more than it increases event frequency, though I've seen it houseruled that events happen every 2 days, not every 3. There is also a machine spirit oddity that could reduce flight time, but it is risky.

To me, the merchant Markov drive is probably the sweetest, if somewhat unreliable, warp travel booster. Post-errata it reduces travel time by 1d10 days per week... now with charts, maybe a runecaster and a bit of luck this can be insane.

Back to the original light cruiser - personally, i'm not fond enough of escort bays. An all-out macrocannon or prow lance +macrocannon combo seems pretty ok to me. I'm a fan of a sunhammer battery + sunsear batteries for a tough, mobile ship with good detection and the ability to "reach out and touch someone" both pretty hard and from far away

Edited by The_Shaman

We've had long discussions concerning the Miloslav in other threads. Yes, it's a no-brainer component. Many people don't like it. In my last campaign I took away it's warp speed bonus and the party still used it whenever possible just for the extra energy savings.

I guess I'm the only one partial to the Lathe Sprint Trader XD

It strikes me as good but quite bulky. Decent on some traders and frigates, though, where you have enough space and want the extra speed and maneuverability.

Edited by The_Shaman

Doublepost, sorry

Edited by The_Shaman