Edited by Cogniczar
Scelerian Whisper (Creature)
Edited by Cogniczar
This was a unique creature I made for my inaugural DIY campaign for Dark Heresy 2nd edition. The encounter set up was simple - The party consisting of 5 hired muscle (to a currently IC unbeknownst Explicator-Invesitigator) began a trek down into the underhives of Sceleris to dig up information on their target. Having essentially kidnapped an unwilling hiver to escort them into the depths, the itinerate reclaimator they captured took them down abandoned and disrepaired service corridors - some of which were partially submerged in refuse water.
In the interim between the journey towards their destination they come across a small section they must swim through to get to the other side of the corridor where, fearing swim twists, only a single player was willing to follow their guide through the deep. After having been talking for some time (and having been warned of the 'Whispers'), the party promptly forgot his warning. As the creature was lured out towards the guide and the player, combat ensued to deadly effect. Unable to strike the creature adequetly underwater and in the darkness, the 'Whisper' was able to tear into the player with viscious effect - effectively shredding his left arm and dropping him into a stunned state - which prompted suffocation and panic. Fearing for their comrade after a psyker used Telepathic means to scan his comrades mind, the rest of the party suddenly got over their fear and began to follow.
To my surprise, most of my party had agility values in the 20's range, meaning their pursuit was slow to catch up!
Eventually, using an Optic Mechandendrite the tech priest was able to lure the creature away from delivering the lethal blow to the player, and they were able to dispatch it once it got in range of the full party.
Later on and at the close of the session, the itinerate guide returned with a glow stick, much to the parties surprise. He then began to chuckle and muttered, 'Those whispers, ya' gotta 'member to bang the walls and fire off 'round or two to keep away' before he began to walk back into the dark...
Any way you'd be willing to copy the description script into a normal format? I find it difficult to read.
One question to Attracted to Light: would a Whisperer charge a harmful light source too? Like the fire created by an incendiary grenade/flamer.
Also, I think this creature should have Awareness and Athletics too at +20, and 8 wounds are a lot for such a puny thing.
Otherwise, cool idea for an annoying critter!
Edited by AtoMakiThanks for the input AtoMaki.
I would imagine these creatures to be dumb enough to attack fire - their natural environment is sparse on fire, so they wouldn't necessarily know the difference at first. Surely though, after realizing it bites back, they'd probably back away!
As for the suggestions, I think your right. 8 wounds might be much. Probably closer to 4-6 each instead should suffice. He packs a punch, but he's easy to dispatch - if you can hit him. The greatest problem the party had while attacking this guy was, while being in the dark was the -20 penalty to ballistics, plus the penalty for size. Not to mention once they did encounter him, they were underwater for a further ballistic/melee reduction!
ThenDoctor, standby, I have to rewrite what I wrote, so it'll take me a few moments. I'll edit it in the first post when done.
Edit: Done, posted the changes above! =D
Edited by CogniczarOh and to be clear this was the first session.
(Says the near death PC)