[SPOILERS]: Star Wars: Rebels - Thoughts?

By GM Hooly, in Star Wars: Edge of the Empire RPG

12 hours ago, Kallabecca said:

Also, that was one hell of an explosion given how disperse gases are in space. Earth's atmosphere is about 10,000,000,000,000 times more dense than the density that would be present of even the densest nebulae at its edge.

So, basically ion guns are back to the way they were in Empire Strikes Back and WEG. But the Y-wings don't have them on a turret like they did in WEG, so forward firing only. And they're using bombs instead of torpedoes. Hard for a bomb to "fall" when there is no down in space, heheh.

From the visuals along you can stay that those star wars nebulae are at least as dense as earth's atmosphere, prettily even more. And in context of this specific one it even makes a little sense as this was a star forge one of those gas clouds which grow dense enough to form several new stars new stars. Now normally the solar winds of the new form star will drive away the dense gas clouds fast enough, but I guess … its star wars and it is that way cooler, which is the same reason why we leave out accretion disks … which technical should have been what this nebula really was. An accretion disc around that newly formed star and the rebel crew flew right through this hot gas around the a formed star.

15 hours ago, Imperial Stormtrooper said:

But back to the episode, this one makes me want to improve the defender stats in RPG, since 2 Y-wings could totally take on 1 Defender with the rules they have now. The escape did seem a bit, 'we can't have anyone captured, come up with something.' Granted Star Wars has always had those... and no TIE fighters launched, why...

RPG Stats: Actually if you look at the speed of Y-Wing and TIE-Defenders, the defender has an easy time to take down the Y-Wings IF he has droid gunner brain and the master pilot talent or is an classical hotshot with showboat to use his auto-triumph to get "Gain the Advantage" a second time. Either way, he can keep his ass out of arc of both Y-Wings easily fire keep shooting from time to time.

If you check out the nebulae table for spending advantages in combat, you will notice that the TIE pilot can get a lot out of his speed advantage. Ironically the Y-Wings are one of the best ships in the game when you have access to PC.

edit:

And I was btw completely wrong, speed of the defender is an utterly silly 4, which makes the defender in capable hands slower than the Y-Wing and leads to the absurd situation that a Y-Wing will outfly the defender without trouble when using an astromech maneuver to increase speed to 5. It hurts, it hurts. :D

Edited by SEApocalypse
remembered my numbers wrong.
2 hours ago, Imperial Stormtrooper said:

Space combat (even in Star Wars) takes place much faster than anything a helicopter would be doing, still makes sense for turrets to be locked.

But back to the episode, this one makes me want to improve the defender stats in RPG, since 2 Y-wings could totally take on 1 Defender with the rules they have now. The escape did seem a bit, 'we can't have anyone captured, come up with something.' Granted Star Wars has always had those... and no TIE fighters launched, why...

Not to sound to critical I did really like the episode, Thrawn, TIE defenders, space combat, (was that an MC80a at the end?), but like most things Star Wars there's that one moment when you go, "Why didn't they do this?"

I think the reason the Defender was the only fighter in the nebula was both due to the Defender's shields and the fact that the Empire are arrogantly incompetent.

23 minutes ago, Jon D said:

I think the reason the Defender was the only fighter in the nebula was both due to the Defender's shields and the fact that the Empire are arrogantly incompetent.

Perhaps or maybe its the only one they have available?

55 minutes ago, Jon D said:

I think the reason the Defender was the only fighter in the nebula was both due to the Defender's shields and the fact that the Empire are arrogantly incompetent.

I was referring to when the ISD's had the Ghost in their sights after it exited the nebula, and didn't even try to launch fighters to make sure that it didn't get away, but the arrogance/overconfidence of the governor would probably explain that.

Not quite the RPG, but I did get a chuckle out of this week's Rebels Recon aftershow, with the regular "Chopper Cam" segment built around a punchline of Taylor Gray and Steve Blum playing with X-Wing miniatures, then the "ask Pablo" segment showing Pablo Hidalgo playing with some Armada minis and the X-Wing game's Ghost.

11 hours ago, Imperial Stormtrooper said:

Not to sound to critical I did really like the episode, Thrawn, TIE defenders, space combat, (was that an MC80a at the end?), but like most things Star Wars there's that one moment when you go, "Why didn't they do this?"

I kept playing the last few seconds of that episode over and over again. I finally decided that I don’t think it was an MC80a, simply because it wasn’t big enough compared to the Nebulons and the Hammerheads, and the other view of it showed that it wasn’t far enough away from them for the perspective difference to make it look that much smaller.

But I don’t know of anything smaller than an MC-80 that looks like that. :(

I don’t suppose anyone has any good pictures or screencaps that they can share?

Here's the pic from the side, but the board software restricts the size of the file, so...

The end of this clip shows the fleet, from the side and head on. Maybe it's an MC30 or variant; those are 580m long, per Wookiepedia.

fleetSide1.jpg

Now that I take a closer look, that ship does seem to have two large shuttle bays on the port side, and appears to be consistent with this image of the MC80 Home One that I found on Wookieepedia:

latest?cb=20071009023159

2 hours ago, coyote6 said:

Here's the pic from the side, but the board software restricts the size of the file, so...

The end of this clip shows the fleet, from the side and head on. Maybe it's an MC30 or variant; those are 580m long, per Wookiepedia.

fleetSide1.jpg

Okay, so my screenshot can be found at http://i.imgur.com/2aYldPT.png . Here’s an embedded version: 2aYldPT.png

Just wondering: does anybody else feel the Rebels just accept their own losses without comment? They don't have to go into it in detail, but even a little lip-service would go a long way. Instead they just celebrate their escape and say things like "kid, you can fly in my squadron anytime". Well, that squadron is looking pretty thin...

Other than that, enjoyable enough. One does wonder why and where all those separate rebel cells were just waiting around. The ending was "dramatic", but didn't really make any sense.

2 minutes ago, whafrog said:

Just wondering: does anybody else feel the Rebels just accept their own losses without comment? They don't have to go into it in detail, but even a little lip-service would go a long way. Instead they just celebrate their escape and say things like "kid, you can fly in my squadron anytime". Well, that squadron is looking pretty thin...

Other than that, enjoyable enough. One does wonder why and where all those separate rebel cells were just waiting around. The ending was "dramatic", but didn't really make any sense.

Well They talk about the ramifications of blowing up Tarkin's ISD in the first season finale so clearly there are consequences but yeah its a little strange they never mention their losses. Not even a "May the force be with you" from Ezra.

14 minutes ago, whafrog said:

Just wondering: does anybody else feel the Rebels just accept their own losses without comment? They don't have to go into it in detail, but even a little lip-service would go a long way. Instead they just celebrate their escape and say things like "kid, you can fly in my squadron anytime". Well, that squadron is looking pretty thin...

Other than that, enjoyable enough. One does wonder why and where all those separate rebel cells were just waiting around. The ending was "dramatic", but didn't really make any sense.

I chalk it up to the network that they're on. (Not so much a Disney overall or Disney XD specific mandate, but, while stakes are high and supporting/minor characters do die, there's no real dwelling on it. From what I've seen, this seems to be fairly standard along the network's fare.)

We've known that Dodonna's cell was out there; at the beginning of this very season, Phoenix Group stole the Y-wings specifically for Dodonna's cell. Meanwhile, Ahsoka (in her role as Fulcrum) and Bail Organa stated at the end of season 1 that there were multiple Rebel cells operating independently (and largely unaware) of one another but with central points of contact, so no one cell could compromise another.

Edited by Nytwyng
30 minutes ago, whafrog said:

Just wondering: does anybody else feel the Rebels just accept their own losses without comment? They don't have to go into it in detail, but even a little lip-service would go a long way. Instead they just celebrate their escape and say things like "kid, you can fly in my squadron anytime". Well, that squadron is looking pretty thin...

Other than that, enjoyable enough. One does wonder why and where all those separate rebel cells were just waiting around. The ending was "dramatic", but didn't really make any sense.

Also what seemed like Rex listening to the message from two different areas.

The first looking like the inside of General Sato's ship, the second was definitely Attolon.

Episode Guide has confirmed that was the Home One we saw over Dantooine.

Home One Class or The Home One? Like the Admiral's Home One.

5 hours ago, A7T said:

Episode Guide has confirmed that was the Home One we saw over Dantooine.

Both are an odd thing to say, in context that Pablo said that we see most of those ships are the battle of scarif. The rebels sended basically anything they had to that fight. Holding pack an MC80 when sended an MC75 in seems like a good recipe for heavy causalities on your own side.

hehe, maybe the original script had the MC75 and MC80 jump in, kill the star destroyers, disable the shield and get everyone out, but they decided that this was not edgy enough. :D (OR Ackbar was busy somewhere else)

Concept art specified it was THE Home One .

Fun episode. I already have players claiming they have ideas for space combats now because of that. Weeeee time to get requests to fight near Nebulas!

51 minutes ago, GroggyGolem said:

Fun episode. I already have players claiming they have ideas for space combats now because of that. Weeeee time to get requests to fight near Nebulas!

Really? Have your players missed the nebula episode in clone wars? Or those creat suggestions in Stay on Target? ^-^

It is such a classic, everyone should have some nebulae tours!

27 minutes ago, SEApocalypse said:

Really? Have your players missed the nebula episode in clone wars? Or those creat suggestions in Stay on Target? ^-^

It is such a classic, everyone should have some nebulae tours!

Not all my players watched all of Clone Wars, nor are all of my players fans of Star Wars enough to go beyond just the movies.

This player in particular didn't watch more than a few episodes of Clone Wars but does watch Rebels.

Clone Wars also didn't have ridiculous things like reactionary sunspots from firing torpedoes into said Nebula or 2 ion blasts from a Y-Wing disabling an Imperial Light Cruiser.

The sunspots are definitely a situational thing if I were to bring that into the game, as that was just a single nebula that was rumored to have those reactionary explosions.

The Y-Wing thing I'd rule is using the rules for spending advantage/triumphs in ship combat or using the "called shot" aiming rules.

Actually, with a base damage of 5, agi 5, 5 success on your hit, 2 advantages for link and spending two destiny points you get already 30 ss strain - 2x armor, so about 22 system strain. That might be actually enough to shut down an arquitens, those things seem to be ultra light cruisers, not even on pair with that the C-ROC, GR75 or CR90 can take and there is no requirement for the ship to be at full system strain. System Strain from checks is a thing, just please don't tell my GM about it. :D

Furthermore as rule of thumb half or quarters the needed hits to take out a ship in rebels, they don't have time to drag everything out, ^_^ except naturally when people start shooting at main characters.

For reference: The vigil is definitely the heavier ship of the two and it comes with Amor 5, 34 SS and 55 HT, so even the vigil can go down in a few good ion cannon shots. The arquitens escort class light cruiser brings mainly a four turbolasers, some troops and a hangar to the table. So having those two Gozanti along side makes a lot of sense. (Not that armor 5 would not be fine too for the jedi cruiser). Well at least I think the Kittens has a small hangar …

What clone wars btw had were Ion charges which took down one of Y-Wings of general skywalkers attack squadron. And giant space mantas, called Neebrays.

Nebray_Mantas.JPG

Edited by SEApocalypse
48 minutes ago, SEApocalypse said:

Actually, with a base damage of 5, agi 5, 5 success on your hit, 2 advantages for link and spending two destiny points you get already 30 ss strain - 2x armor, so about 22 system strain. That might be actually enough to shut down an arquitens, those things seem to be ultra light cruisers, not even on pair with that the C-ROC, GR75 or CR90 can take and there is no requirement for the ship to be at full system strain. System Strain from checks is a thing, just please don't tell my GM about it. :D

Furthermore as rule of thumb half or quarters the needed hits to take out a ship in rebels, they don't have time to drag everything out, ^_^ except naturally when people start shooting at main characters.

For reference: The vigil is definitely the heavier ship of the two and it comes with Amor 5, 34 SS and 55 HT, so even the vigil can go down in a few good ion cannon shots. The arquitens escort class light cruiser brings mainly a four turbolasers, some troops and a hangar to the table. So having those two Gozanti along side makes a lot of sense. (Not that armor 5 would not be fine too for the jedi cruiser). Well at least I think the Kittens has a small hangar …

Ok I think your math is a bit off there.

If the weapon's base damage is 5 and you get 5 successes, that's 10 damage. Your agility doesn't factor into the damage unless you have specific pilot related talents and those only activate if you have a Destiny Point available to flip. So let's say you didn't. That's 20 damage after Linked 1, before factoring in soak for each hit. Not likely to knock it out entirely in one combat check. If we take the stats of the Vigil-Class Corvette, which is probably the closest thing we have to an Imperial Light Cruiser in the game's official stats, it has 5 Armor, 2 defense on all sides & 35 system strain. There's probably a team of engineers working on it to repair strain, so it's possible that battle to "knock out shields" would take much longer in the game by way of just shooting it as much as you can.

If we factor in the specific talents that allow adding ranks in Agility to your damage, that's 15 per shot, -5, so 10 per shot, provided that every single attack nets you exactly 5 successes & 2 advantages/1 triumph. Unfortunately, that's just not going to be the case. The dice don't roll consistently every time, especially since you're also rolling several negative dice in the pool. Even if you're rolling only 1 Difficulty due to the size of the vessel, they can angle & boost shields, giving them upwards of 4 defense to the specific zone you are attacking, unless you setup on your previous round with a ship that can perform the "Gain the Advantage" action. The Y-Wing would then have to repeat the process of Gaining the Advantage every other round, sacrificing their attack to get in the position to obtain the best shot, meanwhile the Vigil can lay into them with multiple weapons systems per round that fire in all arcs. Also a tractor beam which only gives the pilot one shot at escaping it if it locks on at a difficulty of 4. The option to spend advantage/triumphs to inflict major component hits in the book would allow the Y-Wing to instantly take out the capitol ship's shields, without having to spend rounds of combat back and forth, so there's that.

Actually, looking at it, one okay shot from the twin light turbolasers from a Vigil-Class (1 success, 2adv/1triumph) can take out a Y-Wing entirely, as it does 9 damage base + 1 + Breach 2, with Linked 1.

Still, this is using these stats in the Light Cruiser's unknown stats. So it's hard to tell what can or can't exactly be accomplished against one.

Now I really want FFG to release their version of the Imperial Light Cruiser stats.

Edited by GroggyGolem

Let's say I did say I flip two destiny points, because that is what I said ^_^ ^_^ :P And as I said, the vigil is most likely heavier than the kittens and that I am just guessing that it might be possible. Now my own pilot would not bother with the ions and just go in deep and take out even a vigil within the time limit that brilliant evasion gives him. But that is a complete different topic. ;)

What is still slightly on topic is that you do not need GtA to avoid the shields of sil 5+ ships. Just use the move maneuver to circle around the ship, fire on the wide open side and enjoy the pretty lights. Now this does not prevent the sil5 ship to do something similar to get you in arc, so better let your pilot droid brain roll a GtA check afterwards to get into a position outside of most weapon arcs. In case of the vigil this would be Ventral-Aft, as all guns are dorsal, just follow the slow ship and give its belly a good rub with that Y-Wing. No need for brilliant evasion in that case, just GtA to prevent the enemy corvette from using the move maneuver to get into a shooting position. Lastly, knowing the current shield alignment requires the sensor operator to actually do his job, which is not one who plays by raw as scan the enemy denies you that information. Which would be bad if the same operator could not just slice the enemies systems and reduce the defense in the zone you want to attack to zero and deal some strain damage on top. Let's assume that the astromech did just that and added another 5 SS to the little Kittens? So that's 5 SS from the hack, and two times 15-5 from ion cannon, 25 system strain. Pretty expensive to blow one destiny point on each hit for improved dead to rights, but hey, Mon Mothma is important and the player was over-eager. ^_^ If that is enough for a arquitens, maybe, it is one point missing against a CR90 except if the CR90 suffered a point of strain on the hyperdrive check. :lol:

And now I better run, before Fractalsponge corrects me and mentioned that the Vigil actually has turrets on its belly and a TIE-Squadron on top, and FFG just got the stats dead wrong. Like with half their ships. :D